In this 2022 GDC session, Supercell’s Lesley Mansford highlights the importance of companies reevaluating their culture as a … source
In this 2020 Art Direction Summit talk, Fatshark Games’ Patrik Rosander presents an environment concept art workflow focusing … source
In this 2021 GDC talk, Sledgehammer Games’ Alayna Cole shares her insights on being part of the studio’s expansion effort and … source
In this 2022 Independent Games Summit talk, several indie studios who have implemented a four-day week discuss the … source
In this 2021 GDC talk, Rockstar North’s Miriam Bellard discusses the effect of the 3D environment on the cinematic experience, … source
In this 2021 GDC talk, composer Ian Chen offers a quick walkthrough on writing for traditional Chinese instruments, and how they … source
In this GDC 2022 talk, Electronic Arts’ Catharina Mallet explains how The Sims’ development team operates on a daily basis to … source
In this 2021, Free to Play Summit talk, King’s lead for narrative design in Stockholm will walk you through how narrative can best … source
In this 2022 Audio Summit session, Team Audio’s Blair Devereaux discusses why ambisonics are the key to the next generation of … source
In this 2022 Art Direction Summit talk, NetEase’s Hao Luo and Xiaoying Fu introduce the differences between Eastern and … source