Tag: https://gdconf.com/

Oct 28
Research on Visual Fatigue When Playing Games

In this 2022 UX Summit talk, NetEase Games’ Yuling Su and Jue (Jade) Wang introduce how NetEase Games’ user experience … source

Oct 27
Leveraging Games in the Fight to Protect Local Cultures

In this 2022 GDC session, panelists discuss why the State Department considers games a powerful tool for combatting threats to … source

Oct 26
Procedural Grass in 'Ghost of Tsushima'

In this 2021 Advanced Graphics Summit talk, graphics programmer Eric Wohllaib will discuss how they generate acres of grass … source

Oct 25
From Clash of Clans to Everdale: Scaling from Solo to Social

In this 2022 GDC session, Supercell Oy’s Tristan Williams walks through the journey and challenges of building the technology for … source

Oct 24
The Art of Not Reinventing the Wheel in 'Wild Rift' Asset Pipeline

In this 2021 Technical Artist Summit session, Riot Games’ Sean Low goes through the context of the problem space, the … source

Oct 23
Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds'

In this 2021 Independent Games Summit session, writer and narrative designer Kelsey Beachum explores narrative’s role in … source

Oct 22
Challenging Supercell's Sacred Cows: The Importance of Evolving Company Culture as You Grow

In this 2022 GDC session, Supercell’s Lesley Mansford highlights the importance of companies reevaluating their culture as a … source

Oct 21
Creating Narrative Context for Store Cosmetics

In this 2020 Art Direction Summit talk, Fatshark Games’ Patrik Rosander presents an environment concept art workflow focusing … source

Oct 20
Maintaining Sledgehammer Games' Studio Culture During Rapid Team Growth

In this 2021 GDC talk, Sledgehammer Games’ Alayna Cole shares her insights on being part of the studio’s expansion effort and … source

Oct 19
Four Day Workweek: We Did It! What Now?

In this 2022 Independent Games Summit talk, several indie studios who have implemented a four-day week discuss the … source