Tag: https://gdconf.com/

Jan 11
Cloud Gaming: Where Are We Now, Where Are We Going?

In this GDC 2021 talk, Polystream’s Adam Billyard shares who have been the biggest players in cloud gaming from over the past decade, and what we know of and can learn from their technology and business stories. Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to […]

Jan 10
The Facial Animation Pipeline of 'Marvel's Guardians of the Galaxy'

In this 2022 Animation Summit talk, Eidos Montreal’s Simon Habib presents the innovations that were implemented to ensure that the performance-driven narrative of Marvel’s Guardians of the Galaxy was realistic and could depict a wide range of believable emotions. Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos […]

Jan 09
How to Encourage Social and Emotional Learning In-Game in a Data and Research Driven Manner

In this 2022 Fair Play Summit session, three presenters walk through a real-life example of how ‘Star Stable Online’ utilized AI, … source

Jan 08
Storytelling Siblings: The Kindred Connection between Games and Theme Parks

In this 2021 Game Narrative Summit session: The Bezark Company’s Adam Bezark, Vaughn Hannon, and Lex Rhodes consider the unique affordances and challenges of games versus destination entertainment experiences like theme parks, interactive theater, brand centers, and spectaculars… while skimming the deep, tangled history of borrowing and adaptation between the two industries. (They have a […]

Jan 07
Exploration in 'Ghost of Tsushima': Letting the Island Guide You

In this GDC 2021 session, Sucker Punch’s Parker Hamilton shares the tools that were used in Ghost of Tsushima to keep players … source

Jan 06
The Resolve of the Latin American Gaming Industry

If there’s one word that would describe the Gaming Industry in Latin America that would be “Resolve”. It’s a region of the industry … source

Jan 05
'Sunless Skies': A Narrative Postmortem

In this GDC 2021 session, Failbetter Games’ Chris Gardiner shares how, in less than two years of production, a small indie team … source

Jan 04
You Have to Stop Working, Even When You Can't Stop Working

In this 2021 Independent Games Summit session, a series of microtalks will give you the tools you need (mentally) to take that … source

Jan 03
Force Multipliers: Longterm Design Careers for Non-Leads

In this GDC 2021 session, Cryptic Studios’ Brett Norton covers the traditional ‘become a lead’ career advancement path, but then breaks away from that mold and lays out several proven, non-lead career paths. We’ll cover the pitfalls of trying to become or grow a subject matter expert, and how seniors can impact a team as […]

Jan 02
'Insurrection 1944': Bringing Interactive Storytelling to a Museum's Audience

In this 2021 Entertainment VR/AR session, Realcast’s Nino Sapina shares how they tackled problems such as guiding thousands of new MR users through the experience, providing simple interaction techniques, creating compelling lifelike characters, and working within the constraints of a real environment using HoloLens headsets Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions […]