In this GDC 2022 session, Karin Tsai, Senior Director of Engineering, shares the key decisions that she believes led to the … source
In this 2021 Independent Games Summit talk, Robot Teddy’s Melissa Chaplin walks through how indie studios can ensure their … source
In this GDC 2022 session, walk through the design and production process of Schell Games’ VR sequel, I Expect You To Die 2. Using actual documents the studio used to create the game, Design Director Francisco Souki will share design documents and at which stage in production developers should be using them. GDC returns to […]
In this GDC 2021 talk, learn the tools for creative composition, orchestration, and decision-making within the confines of an extremely tight budget. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow the #GDC23 hashtag on social media. Subscribe to […]
In this GDC 2022 talk, Double Fine Productions’ Lisette Titre-Montgomery walks through the various artistic processes the team at … source
In this 2022 Visual Effects Summit talk, learn how the team at Ember Lab developed the VFX for Kena: Bridge of Spirits bringing the world to life while enhancing the game’s themes of restoration and regrowth. Nolan Carnahan will share the multilayered VFX used to create real-time feedback as players fight back Deadzone corruption and […]
In this 2021 Educators Summit talk, panelists address the opportunities and pitfalls of academic indie game development, through topics such as funding structures, dissemination and university validation, student collaborations, intellectual property, the development process and the integration of all of the above en route to promotion and tenure. GDC returns to San Francisco this March […]
In this GDC 2022 session, Mohawk Games’ Soren Johnson shares how Mohawk sought to reinvigorate the historical 4X genre by reducing thematic scope and removing rote decisions to make room for procedural characters and narrative. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to […]
In this GDC 2022 talk, Greg Lobanov goes on a journey of game design workarounds, shortcuts, tips and tricks utilized while making Chicory: A Colorful Tale, and how they apparently surmounted the impossible problem of making a game about being creative. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! […]
In this GDC 2022 talk, Guerrilla Games’ Maxim Fleury and Lennart Franken break down the process of creating and building the iconic machines seen in the ‘Horizon’ franchise, discussing the machine asset pipeline at Guerrilla from a technical and organizational perspective GDC returns to San Francisco this March 20-24, 2023, and registration is now open! […]