Tag: https://gdconf.com/

Jul 10
Shifting from QA Testing to Analyzing Clip #2

Why do joint analysis sessions? David Benefield goes over what they did for Avowed in this clip from ‘Avowed’ Branching … source

Jul 09
Evolving Worlds from the Crumbling Chaos Clip #3

During the development of Darkest Dungeon 2, the development team discovered some issues that arose from using hexagon-shaped tiles. #GDCrewind Watch the full session on GDC Vault! https://gdcvault.com/ source

Jul 08
Reimagining High Fantasy: The Score to ‘Eternal Strands Clip #2

In today’s #GDCrewind Austin Wintory explains how the score of Eternal Strands is directly tied to where you are in combat. Check out the full session “Reimagining High Fantasy: The Score to ‘Eternal Strands'” on GDC Vault! https://gdcvault.com/ source

Jul 07
Making of a Brawler: Character Creation for ‘Brawl Stars’ Clip #3

Discover the origin of the Brawl Stars character Shade in this #GDCrewind and catch the whole session “Making of a Brawler: … source

Jul 06
Bear Hugs and Dev Tears: Building Stories for ‘Cozy Grove: Camp Spirit’ Clip #3

Explore the quest process for Cozy Grove: Camp Spirit in today’s #GDCrewind from Bear Hugs and Dev Tears: Building Stories for … source

Jul 05
‘A Cup of Liber-Tea’: Scoring Satire with Sincerity in ‘Helldivers 2’ Clip #3

What does the film Patton have to do with the score of Helldivers 2? Find out in this clip from ‘A Cup of Liber-Tea’: Scoring Satire … source

Jun 24
Evolving Worlds from the Crumbling Chaos Clip #2

The tile balancing tool was key to how the biomes in Darkest Dungeon 2 appeared on your screen, in this #GDCRewind from “Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of ‘Darkest Dungeon 2’s’ Procedural Generation System” Marielle Fox, explains why. Watch the full session on GDC Vault! source

Jun 23
Video Games and Crowdfunding: Best Practices from Successful Campaigns Clip #2

“Try to think about something that makes sense for your game, it’s identity and the audience.” Check out more advice from Thomas Bidaux from ‘Video Games and Crowdfunding: Best Practices from Successful Campaigns’ The full session is on GDC Vault! #gdcrewind source

Jun 22
Designing Endings and Balancing Player Expectations Clip #2

In this #GDCrewind from Designing Endings and Balancing Player Expectations: Illustrated by the Epilogue of ‘Cyberpunk 2077: … source

Jun 21
Embracing Neurodiversity and Leadership in the Game Industry Clip #2

In today’s #GDCrewind from ‘Embracing Neurodiversity and Leadership in the Game Industry’ speaker Stuart Massie details some … source