Why do joint analysis sessions? David Benefield goes over what they did for Avowed in this clip from ‘Avowed’ Branching … source
During the development of Darkest Dungeon 2, the development team discovered some issues that arose from using hexagon-shaped tiles. #GDCrewind Watch the full session on GDC Vault! https://gdcvault.com/ source
In today’s #GDCrewind Austin Wintory explains how the score of Eternal Strands is directly tied to where you are in combat. Check out the full session “Reimagining High Fantasy: The Score to ‘Eternal Strands'” on GDC Vault! https://gdcvault.com/ source
Discover the origin of the Brawl Stars character Shade in this #GDCrewind and catch the whole session “Making of a Brawler: … source
Explore the quest process for Cozy Grove: Camp Spirit in today’s #GDCrewind from Bear Hugs and Dev Tears: Building Stories for … source
What does the film Patton have to do with the score of Helldivers 2? Find out in this clip from ‘A Cup of Liber-Tea’: Scoring Satire … source
The tile balancing tool was key to how the biomes in Darkest Dungeon 2 appeared on your screen, in this #GDCRewind from “Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of ‘Darkest Dungeon 2’s’ Procedural Generation System” Marielle Fox, explains why. Watch the full session on GDC Vault! source
“Try to think about something that makes sense for your game, it’s identity and the audience.” Check out more advice from Thomas Bidaux from ‘Video Games and Crowdfunding: Best Practices from Successful Campaigns’ The full session is on GDC Vault! #gdcrewind source
In this #GDCrewind from Designing Endings and Balancing Player Expectations: Illustrated by the Epilogue of ‘Cyberpunk 2077: … source
In today’s #GDCrewind from ‘Embracing Neurodiversity and Leadership in the Game Industry’ speaker Stuart Massie details some … source