Tag: https://gdconf.com/

Sep 15
‘SILENT HILL f’: The Challenges of Creating a Melee-Only Horror Game

How are player expectations like eating at McDonalds? In today’s #GDCrewind, Al Yang explains in this clip from “‘SILENT HILL f’: … source

Sep 14
Steam Platform 2026: How Valve is Helping Game Developers Succeed on PC Gaming

Get the latest insights on making a game for one of the industry’s biggest platforms, from the people who help you make it happen. In this 2026 GDC Festival of Gaming talk, Kaci Aitchison Boyle (Steam Team/Communications, Valve) and Tom Giardino (Steam Business, Valve) share what’s going on with Steam in 2026 and how you […]

Sep 13
Gathering First Hour Needs for Ghost of Yotei

What did Ghost of Yotei need in it’s first hour to really make the game stick? Find out in today’s #GDCrewind and then watch the entire session only on GDC Vault. Session | Meaningful Reasons to Wander: Creating Open World Engagement in ‘Ghost of Yōtei’. source

Sep 12
Inside Steam’s Growth Strategy clip

Steam reviews are important to developers and players. What happens when they’re influenced by a small group of vocal players? Find out in this clip and then watch the full session right now on our YouTube channel for more insights for developers into Steam in 2026. https://bit.ly/4A3iR2g source

Sep 11
Don’t Forget Your Existing Community | Phasmophobia

How did the team behind Phasmophobia activate their existing community when preparing for the console launch of the game? source

Sep 06
Audio Cues for Parry Timing in Expedition 33

Did you notice the audio cues for the parry in Clair Obscur: Expedition 33? From the swish to the glissando woosh, get some … source

Sep 05
Cross-Platform Game Development: 10 Lessons from Mobile to PC & Console

Ian Fielding, CEO of Super Evil Megacorp, shares hard-won lessons from transforming a mobile-first studio into a successful … source

Sep 04
Fixed Wing Flight in “Keeper”

Designing fixed wing flight in Keeper was a challenge the devs were certainly up to. Check out this clip from the GDC 2026 session “Fixed Wing Flight in ‘Keeper’ Pathfinding, Locomotion, and Animation of a Bird Companion” and then watch the whole thing only on GDC Vault! https://gdcvault.com/ source

Sep 03
How Clair Obscur: Expedition 33 Built The Continent with 4 Programmers | Game Development Breakdown

There were only four programmers behind Clair Obscur: Expedition 33: How did they do it? In this 2026 GDC Festival of Gaming session, go behind the scenes of programming the award-winning RPG with Sandfall Interactive’s Tom Guillermin and Florian Torres. With a scope of 30+ hours of story content and an equal amount of side […]

Sep 02
Clair Obscur Expedition 33: Small Team, Massive Game Clip #1

Buffs in Expedition 33 altered the gameplay in numerous ways. Do you have a favorite? Check out this clip from “Clair Obscur Expedition 33: Small Team, Massive Game | Technical Secrets Behind Making Hit RPG” and watch the whole session on the GDC YouTube channel! Check out the full video on our YouTube channel! source