Designing fixed wing flight in Keeper certainly had some roadblocks, watch today’s #GDCRewind to find out what the team did to solve one of them. Want to experience sessions like this? GDC 2027 passes are available now! 🔗 https://bit.ly/4fVtFHZ #GDC2027 source
Since each attack in Clair Obscur: Expedition 33 was like a mini-cinematic it allowed the sound team to embrace a linear sound … source
What do Frank-N-Furter and The Fly have in common? They’re the shared DNA of a Brawl Stars character! Fernanda Oliveira explains in this #GDCrewind from Making of a Brawler: Character Creation for ‘Brawl Stars’. Check out the full session on GDC Vault. https://gdcvault.com/ source
In today’s #gdcrewind Dan Qiao (Staff Area Designer, Obsidian Entertainment) walks us through some of the process behind … source
NPCs in KCD2 have their own paths and lives they follow whether or not the player interacts with them. Watch today’s … source
What were some of the key takeaways that the audio team had from working on Clair Obscur: Expedition 33? One was keeping the audio pipeline simple, watch the clip and find out the others. Wanna learn more? Watch the full session on GDC Vault! Session | ‘Clair Obscur: Expedition 33’: An Audio Postmortem source
How did the team behind KCD2 handle things like crime perception at far LOD vs middle LOD? Check out today’s #GDCRewind … source
How did the team designing Ghost of Yotei teach faction behavior in the during the early moments of the game? Watch today’s … source
How many times have you posed a question like this: “What do indie publishers think about?” Finji co-founder and CEO Rebekah … source
Why do large platforms need indie games? Rebekah Saltsman has some insight into the answer. Check out this clip from GDC … source