How many times have you posed a question like this: “What do indie publishers think about?” Finji co-founder and CEO Rebekah … source
Why do large platforms need indie games? Rebekah Saltsman has some insight into the answer. Check out this clip from GDC … source
How did the team working on flight for Keeper manage their memory budget? Find out in today’s #GDCrewind then watch the full … source
Whether you’re hiring a co-development team or becoming one yourselves, it’s important to know what to expect. In this episode of … source
What is the difference between outsourcing and co-development? Sam Carlisle (co-founder of XDS Spark) breaks it down for us in this clip from the new episode of GDC Side Quest and it’s live on our YouTube right now! How to Succeed in Co-Development: Sam Carlisle Interview source
25 million dollars across 5 years was the assumption that Outersloth made about their budget at the beginning of their investment … source
Why did an open world game like The Outer Worlds 2 start with a highly curated, linear level? Watch today’s #GDCrewind with Dan Qiao to find out, then watch the whole session only on GDC Vault! Session | Designing POIs (Points of Interest) for ‘The Outer Worlds 2’ source
When Kratos’s hammer strikes in ‘God of War: Ragnarok’ or gunfire echoes off the caves in ‘Helldivers II,’ you can bet UI audio is … source
How are player expectations like eating at McDonalds? In today’s #GDCrewind, Al Yang explains in this clip from “‘SILENT HILL f’: … source
Get the latest insights on making a game for one of the industry’s biggest platforms, from the people who help you make it happen. In this 2026 GDC Festival of Gaming talk, Kaci Aitchison Boyle (Steam Team/Communications, Valve) and Tom Giardino (Steam Business, Valve) share what’s going on with Steam in 2026 and how you […]