Tag: https://gdconf.com/

Jun 24
Evolving Worlds from the Crumbling Chaos Clip #2

The tile balancing tool was key to how the biomes in Darkest Dungeon 2 appeared on your screen, in this #GDCRewind from “Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of ‘Darkest Dungeon 2’s’ Procedural Generation System” Marielle Fox, explains why. Watch the full session on GDC Vault! source

Jun 23
Video Games and Crowdfunding: Best Practices from Successful Campaigns Clip #2

“Try to think about something that makes sense for your game, it’s identity and the audience.” Check out more advice from Thomas Bidaux from ‘Video Games and Crowdfunding: Best Practices from Successful Campaigns’ The full session is on GDC Vault! #gdcrewind source

Jun 22
Designing Endings and Balancing Player Expectations Clip #2

In this #GDCrewind from Designing Endings and Balancing Player Expectations: Illustrated by the Epilogue of ‘Cyberpunk 2077: … source

Jun 21
Embracing Neurodiversity and Leadership in the Game Industry Clip #2

In today’s #GDCrewind from ‘Embracing Neurodiversity and Leadership in the Game Industry’ speaker Stuart Massie details some … source

Jun 20
Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters #3

“Player desire can be a vehicle for creating standout characters.” see what Alexa Ray Corriea, is talking about in this clip from “Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters”. and check out the full session on GDC Vault! #gdcrewind https://gdcvault.com/ source

Jun 19
Building Big Impact, One Brick at a Time: Marginal Gains in ‘LEGO Horizon Adventures’ Clip #2

Today’s #GDCrewind explores the small changes the developers made while building ‘LEGO Horizon Adventures’ that benefitted … source

May 27
‘A Cup of Liber-Tea’: Scoring Satire with Sincerity in ‘Helldivers 2’ Clip #2

How do you score The Illuminate? For Wilbert Roget it was about time. Check out this clip from GDC 2025’s session ‘A Cup of … source

May 26
Bear Hugs and Dev Tears: Building Stories for ‘Cozy Grove: Camp Spirit’ Clip #1

When building a spreadsheet “you gotta let it breath”. Check out this clip from the GDC 2025 session Bear Hugs and Dev Tears: … source

May 17
Embracing Neurodiversity and Leadership in the Game Industry

At GDC 2025 Stuart Massie joined a panel of experts that shared their experiences in Neurodiversity and how it intersects with … source

May 16
Reimagining High Fantasy: The Score to ‘Eternal Strands’

No true synths. That was a rule Austin Wintory followed when scoring Eternal Strands. What did this mean for the score? source