Why do you write? For Alexa Ray Corriea it’s about being remembered and conveying meaning. Check out this clip from GDC … source
“Accessibility is largely built on making marginal gains to existing features.” Adam Russell (Lead Designer, Studio Gobo) explains … source
What sort of math do you need to do when planning your crowdfunding campaign? Thomas Bidaux (CEO, ICO) enlightens us in today’s #GDCRewind. Watch the full talk on GDC Vault! – Video Games and Crowdfunding: Best Practices from Successful Campaigns source
What does it look like when QA testing shifts to analyzing? David Benefield (QA Lead, Obsidian Entertainment) shows us in this … source
The IGF celebrates boundary-pushing indie teams and student creators with major recognition and cash prizes across categories … source
Creating an enduring game that players love is the ambition for many of us in the games industry. In recent years, some business … source
The GDCA is the profession’s most trusted honor – peer-nominated, peer-recognized – and the stage where the year’s standards are set across craft, creativity, and innovation. From Game of the Year to Design, Narrative, Visual Art, Audio, and Innovation, this is where the work that moved the medium earns its moment. source
GDC returns this March 1-5, 2027, in San Francisco! GDC talks cover a range of developmental topics including game design, … source
GDCRewind time! At GDC 2025 Megan Roche walked the audience through cycles of fan engagement. Don’t miss out on GDC … source
It’s time for #gdcrewind Today we harken back to ye olde GDC 2025 and spend some time with Karah Sutton as she delves into … source