In today’s #GDCrewind from ‘Embracing Neurodiversity and Leadership in the Game Industry’ speaker Stuart Massie details some … source
“Player desire can be a vehicle for creating standout characters.” see what Alexa Ray Corriea, is talking about in this clip from “Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters”. and check out the full session on GDC Vault! #gdcrewind https://gdcvault.com/ source
Today’s #GDCrewind explores the small changes the developers made while building ‘LEGO Horizon Adventures’ that benefitted … source
How do you score The Illuminate? For Wilbert Roget it was about time. Check out this clip from GDC 2025’s session ‘A Cup of … source
When building a spreadsheet “you gotta let it breath”. Check out this clip from the GDC 2025 session Bear Hugs and Dev Tears: … source
At GDC 2025 Stuart Massie joined a panel of experts that shared their experiences in Neurodiversity and how it intersects with … source
No true synths. That was a rule Austin Wintory followed when scoring Eternal Strands. What did this mean for the score? source
Why do you write? For Alexa Ray Corriea it’s about being remembered and conveying meaning. Check out this clip from GDC … source
“Accessibility is largely built on making marginal gains to existing features.” Adam Russell (Lead Designer, Studio Gobo) explains … source
What sort of math do you need to do when planning your crowdfunding campaign? Thomas Bidaux (CEO, ICO) enlightens us in today’s #GDCRewind. Watch the full talk on GDC Vault! – Video Games and Crowdfunding: Best Practices from Successful Campaigns source