In this 2022 Game Narrative Summit talk, historian and lead developer Dr. James Coltrain reflects on how the Historiated team confronted challenges in historical sensitivity, representation, and narrative design to create a game emphasizing the lasting harms of American slavery. Strategies covered will include how Historiated used surviving artifacts and documents to ensure historical accuracy, […]
In this 2022 Animation Summit talk, The Third Floor Visualization’s Mitch Gonzalez takes a deep dive into how Hollywood cinematography is employed to support games cinematic visualization with a case study from a high profile and highly regarded game, Apex Legends. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! […]
In this 2021 Board Game Design Summit talk, Sarah Shipp shares what makes tabletop games resonate with players, and how their themes can be tweaked to be even more resonant. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow […]
In this 2022 Game Narrative Summit talk, Talespinners’ Michelle Clough dives into a new framework for writing and designing romantic/sexual content in games, with similar structure but more flexibility and more character/narrative weight than “kindness coins.” GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure […]
Marina Díez reveals that she will host IGF 2023 in this video, which also includes highlights from last year’s Independent Games … source
In this 2021 Community Management Summit session, Schell Games’ Adam Kuta shares how he uses Discord to create … source
In this GDC 2022 session, a diverse group of game developers share their experiences with neurodivergence while developing … source
In this 2022 Art Direction Summit session, Guerrilla’s Roland Ijzermans takes viewers on an in-depth journey from the initial … source
In this GDC 2021 session, veteran AAA technical designers—who have helped build many of the games you’ve studied and played over the past 2 console generations—discuss what it is like bridging the gap between game design and engineering and how it differs from what you may expect. Head to GDC Vault (http://www.gdcvault.com) for the latest […]
In this 2021 Machine Learning Summit talk, Netease’s Yu Ding describes a novel approach, relying on deep learning technologies, to automatically synthesize high-quality and life-like full-body animations for talking NPCs. Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing […]