In this 2022 Free-to-Play Summit session, Tilter Point’s Hunter Bulkeley walks through the complex steps of going from an idea of how to help the world to enacting that change through games—such as finding the right cause for your game, choosing the right charity, how to incorporate it into your game, and finally how to […]
In this 2021 Independent Games Summit talk, Sheridans’ Tim Repa-Davies look at provisions that can sometimes be used by … source
In this 2022 Audio Summit session, Gearbox Software’s Joshua Davidson illustrates the way they approached their modular design across these new categories, and how the soundscape was aesthetically transformed to a fantasy aesthetic to bring the sonic world of Tiny Tina’s Wonderlands to life. GDC returns to San Francisco this March 20-24, 2023, and registration […]
In this 2022 Independent Games Summit session, award-winning game designer Chris Totten shows how to use public domain … source
In this GDC 2021 session, Voyer Law’s Kellen Voyer goes through the process of creating revenue sharing structures, and how … source
In this 2021 GDC session, Sucker Punch Productions’ Bill Rockenbeck presents a variety of tips and tricks used to make these wind-driven simulations fast and believable, while utilizing the Playstation GPU to its maximum. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit […]
In this 2022 GDC session, Innersloth’s community director Victoria Tran gives a talk on good practices on TikTok, using Among Us as the prime example. See the statistics, reasoning, and strategy behind making content for over 2 million followers, 15 million likes, and what worked (or didn’t!) GDC returns to San Francisco this March 20-24, […]
In this 2021 Independent Games Summit session, Starcolt’s Lucy Morris explores the difficulty of releasing a game emotionally, the feedback and constructive criticisms that surround our development cycles, how we can improve those to work towards smoother releases, and how to manage the tough post-launch trough of cyclical negativity. We’ll also touch on the expectations […]
In this 2022 Technical Artist Summit session, 343 Industries’ Kurt Diegert and Mikael Nellfors discuss how building the first … source
In this 2022 Visual Effects Summit talk, Playground Games’ Valentyn Minytskyi discusses the largest and most diverse world … source