Tag: https://gdconf.com/

Dec 20
From Weapons to Wizards: Transforming Aesthetic and Modularity in 'Tiny Tina's Wonderlands'

In this 2022 Audio Summit session, Gearbox Software’s Joshua Davidson illustrates the way they approached their modular design across these new categories, and how the soundscape was aesthetically transformed to a fantasy aesthetic to bring the sonic world of Tiny Tina’s Wonderlands to life. GDC returns to San Francisco this March 20-24, 2023, and registration […]

Dec 19
Making Indie Games with Public Domain Content

In this 2022 Independent Games Summit session, award-winning game designer Chris Totten shows how to use public domain … source

Dec 18
Sharing in Success: How to Compensate Your Team Through Revenue Sharing

In this GDC 2021 session, Voyer Law’s Kellen Voyer goes through the process of creating revenue sharing structures, and how … source

Dec 17
Blowing from the West: Simulating Wind in 'Ghost of Tsushima'

In this 2021 GDC session, Sucker Punch Productions’ Bill Rockenbeck presents a variety of tips and tricks used to make these wind-driven simulations fast and believable, while utilizing the Playstation GPU to its maximum. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit […]

Dec 16
Social Media Deep Dive: 'Among Us' TikTok Strategy

In this 2022 GDC session, Innersloth’s community director Victoria Tran gives a talk on good practices on TikTok, using Among Us as the prime example. See the statistics, reasoning, and strategy behind making content for over 2 million followers, 15 million likes, and what worked (or didn’t!) GDC returns to San Francisco this March 20-24, […]

Dec 15
Launch Day: The Emotional Cost Of Releasing a Game

In this 2021 Independent Games Summit session, Starcolt’s Lucy Morris explores the difficulty of releasing a game emotionally, the feedback and constructive criticisms that surround our development cycles, how we can improve those to work towards smoother releases, and how to manage the tough post-launch trough of cyclical negativity. We’ll also touch on the expectations […]

Dec 14
Building 'Zeta Halo': Scaling Content Creation for the Largest 'Halo' Ever

In this 2022 Technical Artist Summit session, 343 Industries’ Kurt Diegert and Mikael Nellfors discuss how building the first … source

Dec 13
How Parameters Drive the Particle Effects of 'Forza Horizon 5'

In this 2022 Visual Effects Summit talk, Playground Games’ Valentyn Minytskyi discusses the largest and most diverse world … source

Dec 12
Metaverse Games: State of Play and Opportunities

In this 2022 Future Realities Summit session, Omdia’s Dom Tait assesses and quantifiably ranks the main games contenders by … source

Nov 24
How to Run (and Survive) a Writers' Room

In this 2022 Game Narrative Summit talk, writer Antony Johnston shares how the writers’ room model can be adapted and used to benefit game writing; how to recruit the staff for such a room; and how to run it in a way that delivers the most creativity combined with best results for developers Head to […]