Open world games and roleplaying games present iteration and communication challenges to design teams that are increasingly specialized. In this 2024 Level Design Summit talk, Daryl Brigner and Will Shen discuss their time collaborating on Skyrim, Fallout 4, Fallout 4: Far Harbor, Fallout 76, and Starfield. Learn how Level and Quest/Narrative Design teams can work […]
4 things managers look for during game job interviews, as shared by Ichigoichie CEO David Ventura. Join us at GDC Showcase this September to kickstart your game career! More details here: https://bit.ly/3ym8USB GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on […]
Games Career Week on GDC YouTube: Quality assurance has long been viewed as an entry point into the game industry. Due to … source
Getting hired is tough! How do you make your cover letter stand out? David Ventura, Creative Director/CEO at Ichigoichie, shares … source
From the archives: Remember the OG ships from ‘Dragon Age: Origins’? Journey back with this GDC 2012 talk about the original “polarized relationship system,” through the lens of a tragic love story with Leliana. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 […]
“Tchia” is a one-of-a-kind cultural celebration of the small island nation of New Caledonia. Featuring elements of geography, art, food, architecture, mythology, and innumerable other aspects of New Caledonian life, it is the musical sonorities of New Caledonia that frequently take center stage. Join composer John Robert Matz as he looks at the process that […]
‘Tchia’ is a one-of-a-kind cultural celebration of the small island nation of New Caledonia. Composer John Robert Matz shares some of New Caledonian instruments that were used to create the music—including, yes, leaves. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag […]
Path traced effects in games have been a dream of many since the early days of real-time rendering. The advent of hardware … source
Playtesters are key to perfecting a video game. Guerrilla principal game designer Blake Rebouche shares how they fixed an “uncool” Firegleam explosion in Horizon: Forbidden West, thanks to playtesting. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe […]
In this 2024 Animation Summit session, join the esteemed team of Insomniac Animation Directors as they guide you on an immersive journey behind the scenes, offering a deeper exploration of the creative process behind Marvel’s Spider-Man 2’s animated world. From the intricacies of cinematic Quick Time Events (QTEs) to the technical and creative process of […]