Tag: https://gdconf.com/

Jul 29
Level and Quest Design Collaboration from ‘Skyrim’ to ‘Starfield’

Open world games and roleplaying games present iteration and communication challenges to design teams that are increasingly specialized. In this 2024 Level Design Summit talk, Daryl Brigner and Will Shen discuss their time collaborating on Skyrim, Fallout 4, Fallout 4: Far Harbor, Fallout 76, and Starfield. Learn how Level and Quest/Narrative Design teams can work […]

Jul 28
Interview like a pro with these tips! #gamejobs #job #interview #videogames #GDCShowcase #GDC

4 things managers look for during game job interviews, as shared by Ichigoichie CEO David Ventura. Join us at GDC Showcase this September to kickstart your game career! More details here: https://bit.ly/3ym8USB GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on […]

Jul 27
QA Career Path: Evolution from an Industry Entry Point

Games Career Week on GDC YouTube: Quality assurance has long been viewed as an entry point into the game industry. Due to … source

Jul 16
Weird Game Dev Cover Letter (in the Best Way) #gdc2024 #gamedev #gamejobs

Getting hired is tough! How do you make your cover letter stand out? David Ventura, Creative Director/CEO at Ichigoichie, shares … source

Jul 15
Romancing (and Killing) Dragon Age’s Leliana #dragonage #gaming #gdc #gamedesign #gamenarrative

From the archives: Remember the OG ships from ‘Dragon Age: Origins’? Journey back with this GDC 2012 talk about the original “polarized relationship system,” through the lens of a tragic love story with Leliana. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 […]

Jul 14
The Music of ‘Tchia’: Channeling the Soul of New Caledonia

“Tchia” is a one-of-a-kind cultural celebration of the small island nation of New Caledonia. Featuring elements of geography, art, food, architecture, mythology, and innumerable other aspects of New Caledonian life, it is the musical sonorities of New Caledonia that frequently take center stage. Join composer John Robert Matz as he looks at the process that […]

Jul 13
How ‘Tchia’ Used Leaves to Make Music #gaming #gamemusic #tchia #audio #gdc #gdc2024

‘Tchia’ is a one-of-a-kind cultural celebration of the small island nation of New Caledonia. Composer John Robert Matz shares some of New Caledonian instruments that were used to create the music—including, yes, leaves. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag […]

Jul 12
Making Connections: Real-Time Path-Traced Light Transport in Game Engines

Path traced effects in games have been a dream of many since the early days of real-time rendering. The advent of hardware … source

Jul 11
Horizon: Forbidden West Fixes “Uncool” Firegleam Problem #horizon #horizonforbiddenwest #gdc

Playtesters are key to perfecting a video game. Guerrilla principal game designer Blake Rebouche shares how they fixed an “uncool” Firegleam explosion in Horizon: Forbidden West, thanks to playtesting. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe […]

Jul 10
Thwips and Hugs: The Animation of ‘Marvel’s Spider-Man 2’

In this 2024 Animation Summit session, join the esteemed team of Insomniac Animation Directors as they guide you on an immersive journey behind the scenes, offering a deeper exploration of the creative process behind Marvel’s Spider-Man 2’s animated world. From the intricacies of cinematic Quick Time Events (QTEs) to the technical and creative process of […]