‘Tchia’ is a one-of-a-kind cultural celebration of the small island nation of New Caledonia. Composer John Robert Matz shares some of New Caledonian instruments that were used to create the music—including, yes, leaves. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag […]
Path traced effects in games have been a dream of many since the early days of real-time rendering. The advent of hardware … source
Playtesters are key to perfecting a video game. Guerrilla principal game designer Blake Rebouche shares how they fixed an “uncool” Firegleam explosion in Horizon: Forbidden West, thanks to playtesting. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe […]
In this 2024 Animation Summit session, join the esteemed team of Insomniac Animation Directors as they guide you on an immersive journey behind the scenes, offering a deeper exploration of the creative process behind Marvel’s Spider-Man 2’s animated world. From the intricacies of cinematic Quick Time Events (QTEs) to the technical and creative process of […]
Why wait until the game is deep in production before you think of its first trailer? Thinking about what a trailer for your game will look like when you’re at the prototyping phase can be an effective lens through which you can assess the appeal and viability of a game idea and show it to […]
Yoko Shimomura honored at GDC concert with live performance of “Dearly Beloved” from Kingdom Hearts. GDC returns to San … source
Video games are now a significant part of life for those aged 50 years and older, with over 50-million players. This talk features Northeastern University and AARP discussing the AARP research on 50-plus players, their needs, and the market opportunity. GDC returns to San Francisco in March 2025! For more information, be sure to visit […]
Formed over 4 years of designing Fallout: Wasteland Warfare and all of its expansions, campaigns, AI and RPG (plus 20+ years of game design experience), this 2024 Tabletop Summit talk examines how Bethesda’s award-winning Fallout videogame series was converted to the tabletop game of Fallout: Wasteland Warfare. GDC returns to San Francisco in March 2025! […]
At GDC 2024, developers of The Legend of Zelda: Tears of the Kingdom discuss structuring an expanded Hyrule around physics-based gameplay and evolved sound design! Join the game’s Technical Director Takuhiro Dohta, Lead Physics Programmer Takahiro Takayama, and Lead Sound Engineer Junya Osada as they explore challenges their teams faced when approaching this sequel. GDC […]
Video game trailers are unique in the entertainment landscape in terms of production, content, and especially presentation. In this GDC 2024 session, Adrien Marie, Brand Manager at Dotemu, shares through multiple examples his insights on game trailers, their structures, formats, goals and how the way they are presented can and must change your way to […]