Tag: https://gdconf.com/

Jul 11
Rules of the Game 2025: Uncommon Techniques from Insightful Designers

Every designer knows that game rules are what create gameplay, but figuring out the rules we use to make games is entirely more difficult. In addition, game design rules are much more open to personal style and preference. The popular Rules of the Game session is a great place to see just how wide-ranging design […]

Jul 10
Evolving Worlds from Chaos: The Art-Led Approach of ‘Darkest Dungeon 2’s’ Procedural Generation

In an industry where procedural generation systems are historically programmer-led, Red Hook Studios took an unconventional … source

Jun 16
Rendering ‘Assassin’s Creed Shadows’

Assassin’s Creed Shadows is a large systemic open world game with dynamic time of day cycles, a systemic weather system, and … source

Jun 15
GDC 2025 Main Stage: A Developer’s Concert

Following the success of 2024’s inaugural GDC concert, composer Austin Wintory returned once again in 2025 with a whole new slate of both classics and deep cuts. Springing from the theme of “Connecting the World through Games,” the concert featured music from all corners of the gaming world, with lots of surprises and special guests. […]

Jun 14
Rules of the Game: Five Tricks of Highly Effective Designers

Every working designer has them: unique techniques or “tricks” that they use when crafting gameplay. Sure, there’s the general … source

Mar 26
2025 Independent Games Festival (IGF) Awards Winners Reveal

Congratulations to this year’s winners of the 2025 IGF Awards. See you at IGF 2026! GDC returns to San Francisco in March 2025! source

Mar 25
2025 Game Developers Choice Awards Winners Reveal

A celebration of the winners for this year’s Game Developers Choice Awards. See you at GDCA 2026! GDC returns to San … source

Mar 08
GDCA 2025 Host Reveal: Alexa Ray Corriea!

The stage is set for the game industry’s night of nights, and we have the perfect person to lead the festivities. Let’s hear it for Alexa … source

Mar 07
How Ubisoft Brought Feudal Japan to Life: Rendering ‘Assassin’s Creed Shadows’ with Nicolas Lopez

Nicolas Lopez is heading a session at GDC 2025 about “Rendering ‘Assassin’s Creed Shadows,'” taking place on Thursday, … source

Mar 06
How Interactive Should My Game Story Be?

People play games for their interactivity, but we as game writers may struggle with making our stories interactive too. How do we take a writing craft honed on linear stories for hundreds of years and make it interactive? Some argue this is essential to making a great game story, while others say that it is […]