Every designer knows that game rules are what create gameplay, but figuring out the rules we use to make games is entirely more difficult. In addition, game design rules are much more open to personal style and preference. The popular Rules of the Game session is a great place to see just how wide-ranging design […]
In an industry where procedural generation systems are historically programmer-led, Red Hook Studios took an unconventional … source
Assassin’s Creed Shadows is a large systemic open world game with dynamic time of day cycles, a systemic weather system, and … source
Following the success of 2024’s inaugural GDC concert, composer Austin Wintory returned once again in 2025 with a whole new slate of both classics and deep cuts. Springing from the theme of “Connecting the World through Games,” the concert featured music from all corners of the gaming world, with lots of surprises and special guests. […]
Every working designer has them: unique techniques or “tricks” that they use when crafting gameplay. Sure, there’s the general … source
Congratulations to this year’s winners of the 2025 IGF Awards. See you at IGF 2026! GDC returns to San Francisco in March 2025! source
A celebration of the winners for this year’s Game Developers Choice Awards. See you at GDCA 2026! GDC returns to San … source
The stage is set for the game industry’s night of nights, and we have the perfect person to lead the festivities. Let’s hear it for Alexa … source
Nicolas Lopez is heading a session at GDC 2025 about “Rendering ‘Assassin’s Creed Shadows,'” taking place on Thursday, … source
People play games for their interactivity, but we as game writers may struggle with making our stories interactive too. How do we take a writing craft honed on linear stories for hundreds of years and make it interactive? Some argue this is essential to making a great game story, while others say that it is […]