Tag: https://gdconf.com/

Dec 08
Historical Accuracy in Game Design

Time for another GDC Rewind. In this clip from GDC 2025 Gabor Molnar offers examples of historical accuracy in game design and its importance in Kingdom Come: Deliverance II. #gamedev #technicalart #kingdomcome2 #GDC2026 #GDCRewind GDC Festival of Gaming returns this March 9-13, 2026, in San Francisco! GDC Festival of Gaming talks cover a range of […]

Dec 07
Realization and Empowerment – Kate Edwards

“Don’t think you are, know you are.” Part of #1reasontobe at GDC 2025 Kate Edwards explores a eureka moment she had while … source

Nov 04
IT’S LAUNCHED, registration for GDC Festival of Gaming 2026 is now open!

GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source

Oct 18
A New Era Awaits!

GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source

Oct 17
🎮 PIXELS → POWER-UPS → PURE MAGIC ✨Next week changes everything. GDC 2026 registration launches!

GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source

Sep 25
GDC is changing the game.

GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source

Sep 01
Marketing Your Game Under the New Steam Rules

2024 was the year Valve made major changes on how games and their demos gain visibility. In this 2025 Independent Games … source

Aug 19
#1ReasonToBe

This GDC 2024 panel carries forward the legacy of one of GDC’s most impactful diversity panels, which was initially initiated by … source

Aug 04
Building Big Impact, One Brick at a Time: Marginal Gains in ‘LEGO Horizon Adventures’

If you break down everything that goes into making a game, and improve each thing by just one percent, you’ll have a significant improvement when you put them all together. This GDC 2025 talk from Studio Gobo’s Lead Designer Adam Russell goes into detail about how to build marginal gains into your team’s development process, […]

Aug 03
Top Differences Between Mobile and AAA Live Service Games (Scott Hartsman Interview)

Industry veteran Scott Hartsman pulls back the curtain on what makes mobile live service (or free-to-play) so different from the … source