Time for another GDC Rewind. In this clip from GDC 2025 Gabor Molnar offers examples of historical accuracy in game design and its importance in Kingdom Come: Deliverance II. #gamedev #technicalart #kingdomcome2 #GDC2026 #GDCRewind GDC Festival of Gaming returns this March 9-13, 2026, in San Francisco! GDC Festival of Gaming talks cover a range of […]
“Don’t think you are, know you are.” Part of #1reasontobe at GDC 2025 Kate Edwards explores a eureka moment she had while … source
GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source
GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source
GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source
GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source
2024 was the year Valve made major changes on how games and their demos gain visibility. In this 2025 Independent Games … source
This GDC 2024 panel carries forward the legacy of one of GDC’s most impactful diversity panels, which was initially initiated by … source
If you break down everything that goes into making a game, and improve each thing by just one percent, you’ll have a significant improvement when you put them all together. This GDC 2025 talk from Studio Gobo’s Lead Designer Adam Russell goes into detail about how to build marginal gains into your team’s development process, […]
Industry veteran Scott Hartsman pulls back the curtain on what makes mobile live service (or free-to-play) so different from the … source