Tag: https://gdconf.com/

Dec 29
The Rust Programming Language for Game Tooling

In this 2021 Tools Summit session, Treyarch’s Dan Olson explores the opportunities and challenges that Rust can give to the game tools programmer, and examine the ways in which Rust can be a powerful addition to the tools arsenal. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more […]

Dec 28
Motherhood in the Game Industry

In this GDC 2022 session, five working mothers—from different companies, with different family structures, who have or have not taken maternity leave—provide a variety of perspectives on what has been challenging, what has worked well for them, how studios adapted to support them, and where things have failed. GDC returns to San Francisco this March […]

Dec 27
Shader Sauce: How to Use Shaders to Create Stylized VFX

In this 2021 Visual Effects Summit talk, ProbablyMonsters’ Veer Sharma focuses on fundamental shader concepts and tricks that are used to create stylized VFX without the need for hand drawn animations or fancy simulations—going over techniques that can be used as part of a foundational shader library to easily integrate into stylized VFX assets. GDC […]

Dec 26
The Animated World of 'Ratchet and Clank: Rift Apart'

In this 2022 Animation Summit session, Insomniac Games’ Lindsay Thompson discusses the process and inspiration for … source

Dec 25
Cluster Structure: Succeeding at Production With a Wide Portfolio

In this 2021 Production Essentials Summit session, Veloxia Technology’s Tugay Alyildiz explains the implications of the cluster … source

Dec 24
The Dramaturgy of Video Games Theatre, Story and Empathy

In this 2022 Game Narrative Summit talk, graduate student Abby Sherlock covers the practice of dramaturgy for video games, … source

Dec 23
How NOT to Build a VR Arcade Game

In this 2022 Future Realities Summit talk, MajorMega’s Michael Bridgman takes viewers on a motion sickness-free journey through the perils and pitfalls of starting a VR arcade game company. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow the […]

Dec 22
Good Deeds Through Games: Integrating Features to Address Climate Change

In this 2022 Free-to-Play Summit session, Tilter Point’s Hunter Bulkeley walks through the complex steps of going from an idea of how to help the world to enacting that change through games—such as finding the right cause for your game, choosing the right charity, how to incorporate it into your game, and finally how to […]

Dec 21
Contract Killers: What Developers Should Eliminate From Their Publishing Agreement

In this 2021 Independent Games Summit talk, Sheridans’ Tim Repa-Davies look at provisions that can sometimes be used by … source

Dec 20
From Weapons to Wizards: Transforming Aesthetic and Modularity in 'Tiny Tina's Wonderlands'

In this 2022 Audio Summit session, Gearbox Software’s Joshua Davidson illustrates the way they approached their modular design across these new categories, and how the soundscape was aesthetically transformed to a fantasy aesthetic to bring the sonic world of Tiny Tina’s Wonderlands to life. GDC returns to San Francisco this March 20-24, 2023, and registration […]