In this 2021 Tools Summit session, Treyarch’s Dan Olson explores the opportunities and challenges that Rust can give to the game tools programmer, and examine the ways in which Rust can be a powerful addition to the tools arsenal. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more […]
In this GDC 2022 session, five working mothers—from different companies, with different family structures, who have or have not taken maternity leave—provide a variety of perspectives on what has been challenging, what has worked well for them, how studios adapted to support them, and where things have failed. GDC returns to San Francisco this March […]
In this 2021 Visual Effects Summit talk, ProbablyMonsters’ Veer Sharma focuses on fundamental shader concepts and tricks that are used to create stylized VFX without the need for hand drawn animations or fancy simulations—going over techniques that can be used as part of a foundational shader library to easily integrate into stylized VFX assets. GDC […]
In this 2022 Animation Summit session, Insomniac Games’ Lindsay Thompson discusses the process and inspiration for … source
In this 2021 Production Essentials Summit session, Veloxia Technology’s Tugay Alyildiz explains the implications of the cluster … source
In this 2022 Game Narrative Summit talk, graduate student Abby Sherlock covers the practice of dramaturgy for video games, … source
In this 2022 Future Realities Summit talk, MajorMega’s Michael Bridgman takes viewers on a motion sickness-free journey through the perils and pitfalls of starting a VR arcade game company. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow the […]
In this 2022 Free-to-Play Summit session, Tilter Point’s Hunter Bulkeley walks through the complex steps of going from an idea of how to help the world to enacting that change through games—such as finding the right cause for your game, choosing the right charity, how to incorporate it into your game, and finally how to […]
In this 2021 Independent Games Summit talk, Sheridans’ Tim Repa-Davies look at provisions that can sometimes be used by … source
In this 2022 Audio Summit session, Gearbox Software’s Joshua Davidson illustrates the way they approached their modular design across these new categories, and how the soundscape was aesthetically transformed to a fantasy aesthetic to bring the sonic world of Tiny Tina’s Wonderlands to life. GDC returns to San Francisco this March 20-24, 2023, and registration […]