Tag: https://gdconf.com/

Dec 25
Cluster Structure: Succeeding at Production With a Wide Portfolio

In this 2021 Production Essentials Summit session, Veloxia Technology’s Tugay Alyildiz explains the implications of the cluster … source

Dec 24
The Dramaturgy of Video Games Theatre, Story and Empathy

In this 2022 Game Narrative Summit talk, graduate student Abby Sherlock covers the practice of dramaturgy for video games, … source

Dec 23
How NOT to Build a VR Arcade Game

In this 2022 Future Realities Summit talk, MajorMega’s Michael Bridgman takes viewers on a motion sickness-free journey through the perils and pitfalls of starting a VR arcade game company. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow the […]

Dec 22
Good Deeds Through Games: Integrating Features to Address Climate Change

In this 2022 Free-to-Play Summit session, Tilter Point’s Hunter Bulkeley walks through the complex steps of going from an idea of how to help the world to enacting that change through games—such as finding the right cause for your game, choosing the right charity, how to incorporate it into your game, and finally how to […]

Dec 21
Contract Killers: What Developers Should Eliminate From Their Publishing Agreement

In this 2021 Independent Games Summit talk, Sheridans’ Tim Repa-Davies look at provisions that can sometimes be used by … source

Dec 20
From Weapons to Wizards: Transforming Aesthetic and Modularity in 'Tiny Tina's Wonderlands'

In this 2022 Audio Summit session, Gearbox Software’s Joshua Davidson illustrates the way they approached their modular design across these new categories, and how the soundscape was aesthetically transformed to a fantasy aesthetic to bring the sonic world of Tiny Tina’s Wonderlands to life. GDC returns to San Francisco this March 20-24, 2023, and registration […]

Dec 19
Making Indie Games with Public Domain Content

In this 2022 Independent Games Summit session, award-winning game designer Chris Totten shows how to use public domain … source

Dec 18
Sharing in Success: How to Compensate Your Team Through Revenue Sharing

In this GDC 2021 session, Voyer Law’s Kellen Voyer goes through the process of creating revenue sharing structures, and how … source

Dec 17
Blowing from the West: Simulating Wind in 'Ghost of Tsushima'

In this 2021 GDC session, Sucker Punch Productions’ Bill Rockenbeck presents a variety of tips and tricks used to make these wind-driven simulations fast and believable, while utilizing the Playstation GPU to its maximum. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit […]

Dec 16
Social Media Deep Dive: 'Among Us' TikTok Strategy

In this 2022 GDC session, Innersloth’s community director Victoria Tran gives a talk on good practices on TikTok, using Among Us as the prime example. See the statistics, reasoning, and strategy behind making content for over 2 million followers, 15 million likes, and what worked (or didn’t!) GDC returns to San Francisco this March 20-24, […]