In this 2021 Production Essentials Summit session, Veloxia Technology’s Tugay Alyildiz explains the implications of the cluster … source
In this 2022 Game Narrative Summit talk, graduate student Abby Sherlock covers the practice of dramaturgy for video games, … source
In this 2022 Future Realities Summit talk, MajorMega’s Michael Bridgman takes viewers on a motion sickness-free journey through the perils and pitfalls of starting a VR arcade game company. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow the […]
In this 2022 Free-to-Play Summit session, Tilter Point’s Hunter Bulkeley walks through the complex steps of going from an idea of how to help the world to enacting that change through games—such as finding the right cause for your game, choosing the right charity, how to incorporate it into your game, and finally how to […]
In this 2021 Independent Games Summit talk, Sheridans’ Tim Repa-Davies look at provisions that can sometimes be used by … source
In this 2022 Audio Summit session, Gearbox Software’s Joshua Davidson illustrates the way they approached their modular design across these new categories, and how the soundscape was aesthetically transformed to a fantasy aesthetic to bring the sonic world of Tiny Tina’s Wonderlands to life. GDC returns to San Francisco this March 20-24, 2023, and registration […]
In this 2022 Independent Games Summit session, award-winning game designer Chris Totten shows how to use public domain … source
In this GDC 2021 session, Voyer Law’s Kellen Voyer goes through the process of creating revenue sharing structures, and how … source
In this 2021 GDC session, Sucker Punch Productions’ Bill Rockenbeck presents a variety of tips and tricks used to make these wind-driven simulations fast and believable, while utilizing the Playstation GPU to its maximum. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit […]
In this 2022 GDC session, Innersloth’s community director Victoria Tran gives a talk on good practices on TikTok, using Among Us as the prime example. See the statistics, reasoning, and strategy behind making content for over 2 million followers, 15 million likes, and what worked (or didn’t!) GDC returns to San Francisco this March 20-24, […]