Tag: https://gdconf.com/

Nov 04
To the Beat Y'all: What Designers Can Learn From Hip Hop

This GDC 2023 session gives insight into the origins of hip hop and its cross-section with games, focusing on the pillar of the emcee and their literary techniques. Those selfsame techniques are applied to game story structure and written dialogue. Musical examples demonstrate the rhetorical techniques and structures that hip hop artists utilize, while game […]

Nov 03
Building a Well-Rounded Party Fireside Chat: Wizards' Everyday Commitment to Representation in Games

In this GDC 2023 fireside chat, Wizards of the Coast President Cynthia Williams and Bonfire Studios’ Min Kim discuss how the … source

Nov 02
Join GDC in San Francisco, March 2024

GDC returns to San Francisco this March 18-22, 2024. GDC talks cover a range of developmental topics including game design, … source

Nov 01
Defiant in Life and Death: What Happens After You Fail?

In this GDC 2023 talk, Defiant Development founder Morgan Jaffit explores the rise and fall of their award-winning Australian … source

Oct 31
Matte Painting in Games

Remedy Entertainment’s Patrik Rosander helps make matte painting for games accessible and broaden use. It’s a simple and … source

Oct 30
Why Care About Wholesome Games Anyway?

It’s no secret there has been a noticeable rise in visibility for “wholesome” games—games with non-violent, often inclusive, themes … source

Oct 29
From Pitch to Pancakes: How 'Bear and Breakfast' Blended Genres To Succeed

In this GDC 2023 talk, Rares Cinteza, Game Director at Gummy Cat Studio, analyzes how Bear and Breakfast, … source

Oct 28
Sounds as Intended: Quality Assurance in Game Audio

Quality assurance (QA) is a vital part of the game development process: It is the last line of defense against releasing a game that … source

Oct 27
An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie

In this GDC 2023 session, hear how Sam Barlow and Half Mermaid conceived and then designed the multi-dimensional, decade-spanning series of interconnected Interactive Movies, IMMORTALITY. Learn about the design processes and prototypes that allowed the team to explore the game ideas and structure. How the ambitious and layered story was outlined and researched, and how […]

Oct 26
The 'TUNIC' Audio Talk

In this GDC 2023 session, join Kevin Regamey of Power Up Audio (Celeste, Subnautica: Below Zero, Darkest Dungeon, Cadence … source