Tag: https://gdconf.com/

Dec 28
Sink or Swim: How to Build and Validate AA Games Fast

Carina Kom left her corporate job to co-found a crypto gaming studio and produce its first IP called MixMob. Shortly after her … source

Dec 27
Learning From Loss: Designing the Experimental Narrative of 'Before Your Eyes'

Before Your Eyes began its life as a simple student project with an innovative idea, and ended up as a BAFTA award-winning … source

Dec 26
Devising Stories as an Ensemble

Creating stories for games is a team effort, but what happens when we stop thinking as a team, and start thinking as an ensemble … source

Dec 25
Empowerment Playbook: Making and Measuring Change in the Games Industry

In this GDC 2023 talk, Stephanie Fisher and Alison Harvey outline the concrete and specific benefits of inclusion organizing in creating change in the short, medium, and long term. They also outline their findings on how inclusivity-focused groups and initiatives like Pixelles can communicate their impact to different audiences in a manner that is driven […]

Dec 24
Boss Mode: Making the Most of Your Manager

Welcome to your new job! Here’s your computer, your password and… your manager. Gulp! If you’ve ever found your manager … source

Dec 23
Assessment Games

Games are fun entertainment. Tests are boring but useful. What if we combined the best parts of each? When you apply to certain … source

Nov 25
The Best and Most 'Stealable' Mechanics from Tabletop RPGs

This 2023 Game Narrative Summit session explores unique and innovative mechanics in the tabletop roleplaying game world, … source

Nov 24
Creating Narrative VFX in 'Temtem'

In this 2023 Visual Effects Summit session, learn how the VFX team at Crema brought the VFX of Temtem to life by giving each … source

Nov 23
Indie Starter Kit: The Basics of Founding a Successful Games Company

Note: This is a re-upload of a previous talk to address a sync issue.] Whether starting your first company or your third, this GDC … source

Nov 22
'The Looker': The Art of Parody Against the Menace of Goofiness

Why would anyone care about the parody of a game that came out seven years prior? As it turns out, there are some solid reasons … source