Tag: https://gdconf.com/

Oct 28
Sounds as Intended: Quality Assurance in Game Audio

Quality assurance (QA) is a vital part of the game development process: It is the last line of defense against releasing a game that … source

Oct 27
An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie

In this GDC 2023 session, hear how Sam Barlow and Half Mermaid conceived and then designed the multi-dimensional, decade-spanning series of interconnected Interactive Movies, IMMORTALITY. Learn about the design processes and prototypes that allowed the team to explore the game ideas and structure. How the ambitious and layered story was outlined and researched, and how […]

Oct 26
The 'TUNIC' Audio Talk

In this GDC 2023 session, join Kevin Regamey of Power Up Audio (Celeste, Subnautica: Below Zero, Darkest Dungeon, Cadence … source

Sep 21
Flopping Successfully: Running a Studio Without a Huge Hit

The stories we hear are often about the huge, mind-numbing successes. They are the one-in-a-million, lottery winning-type tales. Those success stories are great, and can inspire us to work hard and cross that finish line. However, they are few and far between, and aiming for that type of success can set you up to fail. […]

Sep 20
The Secret Lives of NPCs: 'Wayward Strand'

In real life, people don’t wait around for you to interact with them—so why do non-player characters do this in video games? The team behind Wayward Strand have created an intricately detailed real-time narrative adventure where all the NPCs are just as busy as the player. In this 2023 Independent Games Summit talk, narrative co-directors […]

Sep 19
Narrative Moments on a Budget: Stretching Storytelling “Dollars” Across the Moments That Matter

How do studios tell great stories on a budget? When everything is important but time is limited, how can teams empower … source

Sep 18
Moving Mountains: Speedy Level Creation as a Desperate Indie Dev

Creating a game as a solo indie developer requires a great deal of cunning tricks to do the work of an entire team as one person—especially when it comes to building levels. In this 2023 Level Design Summit talk, DinoBoss CEO Edward Kay dives deep into the development of the mountain swinging game Hang Line […]

Sep 17
Breathing Life Into 'The Last of Us': Part I and II

The sound of The Last of Us: Part I and II have been described as a harrowing, white-knuckled experience. One culprit of this … source

Sep 16
Respecting Player Fantasies in Dating Sims

In this 2023 Game Narrative Summit talk, Betty Robertson, BAFTA-nominee and Senior Narrative Designer at Survios, explains … source

Sep 15
What the F-UX is UX?

Navigating the UX jobosphere is hard, daunting, and sometimes confusing to the point of wanting to quit the field and join the … source