Quality assurance (QA) is a vital part of the game development process: It is the last line of defense against releasing a game that … source
In this GDC 2023 session, hear how Sam Barlow and Half Mermaid conceived and then designed the multi-dimensional, decade-spanning series of interconnected Interactive Movies, IMMORTALITY. Learn about the design processes and prototypes that allowed the team to explore the game ideas and structure. How the ambitious and layered story was outlined and researched, and how […]
In this GDC 2023 session, join Kevin Regamey of Power Up Audio (Celeste, Subnautica: Below Zero, Darkest Dungeon, Cadence … source
The stories we hear are often about the huge, mind-numbing successes. They are the one-in-a-million, lottery winning-type tales. Those success stories are great, and can inspire us to work hard and cross that finish line. However, they are few and far between, and aiming for that type of success can set you up to fail. […]
In real life, people don’t wait around for you to interact with them—so why do non-player characters do this in video games? The team behind Wayward Strand have created an intricately detailed real-time narrative adventure where all the NPCs are just as busy as the player. In this 2023 Independent Games Summit talk, narrative co-directors […]
How do studios tell great stories on a budget? When everything is important but time is limited, how can teams empower … source
Creating a game as a solo indie developer requires a great deal of cunning tricks to do the work of an entire team as one person—especially when it comes to building levels. In this 2023 Level Design Summit talk, DinoBoss CEO Edward Kay dives deep into the development of the mountain swinging game Hang Line […]
The sound of The Last of Us: Part I and II have been described as a harrowing, white-knuckled experience. One culprit of this … source
In this 2023 Game Narrative Summit talk, Betty Robertson, BAFTA-nominee and Senior Narrative Designer at Survios, explains … source
Navigating the UX jobosphere is hard, daunting, and sometimes confusing to the point of wanting to quit the field and join the … source