Tag: https://gdconf.com/

Jul 11
Horizon: Forbidden West Fixes “Uncool” Firegleam Problem #horizon #horizonforbiddenwest #gdc

Playtesters are key to perfecting a video game. Guerrilla principal game designer Blake Rebouche shares how they fixed an “uncool” Firegleam explosion in Horizon: Forbidden West, thanks to playtesting. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe […]

Jul 10
Thwips and Hugs: The Animation of ‘Marvel’s Spider-Man 2’

In this 2024 Animation Summit session, join the esteemed team of Insomniac Animation Directors as they guide you on an immersive journey behind the scenes, offering a deeper exploration of the creative process behind Marvel’s Spider-Man 2’s animated world. From the intricacies of cinematic Quick Time Events (QTEs) to the technical and creative process of […]

Jul 09
Make the Trailer Before the Game: A Marketing First Way to Prototype

Why wait until the game is deep in production before you think of its first trailer? Thinking about what a trailer for your game will look like when you’re at the prototyping phase can be an effective lens through which you can assess the appeal and viability of a game idea and show it to […]

Jul 08
‘Kingdom Hearts’ Live in Concert at GDC 2024 #kingdomhearts #gamemusic #yokoshimomura #gdc2024

Yoko Shimomura honored at GDC concert with live performance of “Dearly Beloved” from Kingdom Hearts. GDC returns to San … source

Jul 01
Age-Friendly Design for the 50-Plus Gamer

Video games are now a significant part of life for those aged 50 years and older, with over 50-million players. This talk features Northeastern University and AARP discussing the AARP research on 50-plus players, their needs, and the market opportunity. GDC returns to San Francisco in March 2025! For more information, be sure to visit […]

Jun 30
Making ‘Fallout’ for Tabletop (or How to Be Different but the Same)

Formed over 4 years of designing Fallout: Wasteland Warfare and all of its expansions, campaigns, AI and RPG (plus 20+ years of game design experience), this 2024 Tabletop Summit talk examines how Bethesda’s award-winning Fallout videogame series was converted to the tabletop game of Fallout: Wasteland Warfare. GDC returns to San Francisco in March 2025! […]

Jun 29
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’

At GDC 2024, developers of The Legend of Zelda: Tears of the Kingdom discuss structuring an expanded Hyrule around physics-based gameplay and evolved sound design! Join the game’s Technical Director Takuhiro Dohta, Lead Physics Programmer Takahiro Takayama, and Lead Sound Engineer Junya Osada as they explore challenges their teams faced when approaching this sequel. GDC […]

Jun 28
All Game Trailers Are Not Created Equal

Video game trailers are unique in the entertainment landscape in terms of production, content, and especially presentation. In this GDC 2024 session, Adrien Marie, Brand Manager at Dotemu, shares through multiple examples his insights on game trailers, their structures, formats, goals and how the way they are presented can and must change your way to […]

Jun 27
The Dark Place of ‘Alan Wake 2’: Crafting an Evolving Nightmare Dimension

The GDC 2024 talk is a dive into the world-building aspect of The Dark Place of Alan Wake II. Nazareno Urbano explains how … source

Jun 26
‘Valheim’: Vikings, Roadmaps & Buying a Horse During Early Access

In this 2024 Independent Games Summit talk, Jonathan Smårs shares insight into the Valheim development journey so far through a patch-by-patch breakdown and managing player expectations spanning multiple years of development during early access and lessons learned along the way, both internal and external challenges that have emerged, and oh – and they bought a […]