Melissa Phillips, Director of the Games Leadership Network, has spent the last year working with over 80 current and emerging Games Industry Leaders from over 50 studios worldwide to better understand the challenges facing our studios in the Games Leadership space. In this GDC 2024 talk, Melissa addresses topics like: What trends are we seeing […]
No plan survives development. Join the cinematic director of Larian Studios, Jason Latino, for an account of how the realities of … source
This GDC 2024 talk takes a dive into the process of color design as part of art in video games and compares it to the process of … source
In this 2023 UX Summit session, Andreia Gonalves, a Senior UX Designer at Full Circle, an Electronic Arts studio, walks attendees … source
Join Cult of the Lamb’s Lead Gameplay Developer, Harrison Gibbins and Twitch Integration Developer, Thomas Tuts, as they give an in-depth look at how the integration was designed and developed, the hurdles that were faced as well as an in-depth look at how well Cult of the Lamb performed on Twitch. GDC returns to San […]
Before Prince of Persia, there was Karateka. Released in 1984, the directorial debut of game creator Jordan Mechner was a … source
Points, Lines, and Planes are the basic geometric objects that games are programmed with. In “A Visual Guide to Quaternions and … source
On ‘As Dusk Falls,’ INTERIOR/NIGHT set out to create an original narrative IP inspired by prestige television, with a deeply branching story that would resonate across all possible paths. But how do you deliver a grounded, emotionally authentic experience when the story can go a hundred different ways? The answer is: You learn to exist […]
Extra Lives is the world’s first Audience RPG: a fully narrated choose-your-own-adventure game where YOU are the main … source
Visai Games’ Venba won the Seumas McNally Grand Prize for Best Independent Game at the 26th annual Independent Games … source