In 2018, pumped by the success of their first game, “Bury me, my Love,” Florent Maurin and his team start working on a second project called The Wreck. They had money, experience, confidence, and a great idea to toy with. Things looked bright. But after a year, the vertical slice the team worked so hard […]
Sometimes people say “Quaternions are 4 dimensional”. They are trying to scare you. It’s no more true than “3×3 matrices are 9 … source
You can’t think of Star Wars without the Mos Eisley Cantina. Learn how the narrative team on ‘STAR WARS Jedi: Survivor’ brought … source
Playing with nostalgia is always a risky bet, but the team at Tribute Games won big when making Teenage Mutant Ninja Turtles: … source
In this session, Game Director John Johanas shares how the initial concept for Hi-Fi RUSH came to be. From there, he provides in-depth details into the development team’s early learnings on approaching this type of rhythm-action title. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and […]
Following last year’s launch of the Super Mario Bros.TM Wonder game, developers Takashi Tezuka and Shiro Mouri discuss the … source
For many artists, the vision of becoming a Leader or Art Director is viewed as the end of creative work. In this talk, Kacper … source
Humble Games worked with an independent analyst group on a study that has identified modern indie gamers, their values, … source
Thirsty Suitors is a visually striking narrative RPG about fighting your exes and disappointing your parents from an immigrant … source
Defining your audience as a game developer is a crucial aspect of early planning and design. Without it, a team cannot know how … source