Tag: https://gdconf.com/

Jun 27
The Dark Place of ‘Alan Wake 2’: Crafting an Evolving Nightmare Dimension

The GDC 2024 talk is a dive into the world-building aspect of The Dark Place of Alan Wake II. Nazareno Urbano explains how … source

Jun 26
‘Valheim’: Vikings, Roadmaps & Buying a Horse During Early Access

In this 2024 Independent Games Summit talk, Jonathan Smårs shares insight into the Valheim development journey so far through a patch-by-patch breakdown and managing player expectations spanning multiple years of development during early access and lessons learned along the way, both internal and external challenges that have emerged, and oh – and they bought a […]

Jun 25
We Need to Talk About Games Leadership

Melissa Phillips, Director of the Games Leadership Network, has spent the last year working with over 80 current and emerging Games Industry Leaders from over 50 studios worldwide to better understand the challenges facing our studios in the Games Leadership space. In this GDC 2024 talk, Melissa addresses topics like: What trends are we seeing […]

Jun 24
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in ‘Baldur’s Gate 3’

No plan survives development. Join the cinematic director of Larian Studios, Jason Latino, for an account of how the realities of … source

Jun 23
How to Make Things “POP” with Audio and Color

This GDC 2024 talk takes a dive into the process of color design as part of art in video games and compares it to the process of … source

Jun 22
Step Into Your Player’s Shoes: Making the Most of Team Playtests on ‘skate’

In this 2023 UX Summit session, Andreia Gonalves, a Senior UX Designer at Full Circle, an Electronic Arts studio, walks attendees … source

Jun 21
Cult of the Twitch: How ‘Cult of the Lamb’ Used Twitch Integration to Reach a Massive Audience

Join Cult of the Lamb’s Lead Gameplay Developer, Harrison Gibbins and Twitch Integration Developer, Thomas Tuts, as they give an in-depth look at how the integration was designed and developed, the hurdles that were faced as well as an in-depth look at how well Cult of the Lamb performed on Twitch. GDC returns to San […]

Jun 20
Classic Game Postmortem: ‘Karateka’

Before Prince of Persia, there was Karateka. Released in 1984, the directorial debut of game creator Jordan Mechner was a … source

Jun 19
Quaternions to Homogeneous Points, Lines, and Planes

Points, Lines, and Planes are the basic geometric objects that games are programmed with. In “A Visual Guide to Quaternions and … source

Jun 05
A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'

On ‘As Dusk Falls,’ INTERIOR/NIGHT set out to create an original narrative IP inspired by prestige television, with a deeply branching story that would resonate across all possible paths. But how do you deliver a grounded, emotionally authentic experience when the story can go a hundred different ways? The answer is: You learn to exist […]