In this GDC 2022 session, Neon Giant’s Tor Frick goes into detail on how the team approached and solved the challenges along … source
In this GDC 2022 talk, panelists speaking from a diverse range of perspectives share how, and why, to build strong, values-based … source
In this 2021 GDC talk, EA’s director of accessibility Karen Stevens uses concrete game examples to explain how to best support … source
In this 2021 GDC session, Thorny Games co-founder Kathryn Hymes explores the potential for games as a community-driven, … source
In this 2021 Fireside Chat (filmed live), Glow Up Games CEO Mitu Khandakar and Geena Davis Institute on Gender in Media … source
In this 2019 GDC session, costume designer Heli Salomaa demonstrates the design process of creating costumes for the … source
In this 2019 GDC session, Sony Santa Monica Studio’s Sean Feeley shares how they developed the robust, interactive wind and … source
In this 2019 GDC session, LucasArts alumni audio lead Tom Bible and composer Jesse Harlin walk through the process of mashing together genres, techniques, and technologies to bring AAA polish to an indie title Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on […]
In this 2021 AI Summit session, Rockstar Games’ Tobias Kleanthous shares how they delivered a believable stable of horses that … source
In this 2019 GDC session, My Dog Zorro’s Brett Taylor approaches the art and science of puzzle game design through the … source