Tag: https://gdconf.com/

Oct 07
Mission Driven Games: Developing a Better World

In this 2022 Fair Play Summit session, speakers examine methods and approaches to build a better world with games at an … source

Oct 06
Ghost in the Empathy Machine: Exploring Player-Character Connection in Life is Strange: True Colors

In this 2022 GDC session, Deck Nine Games’ Zak Garriss and Jon Zimmerman explore the evolution of empathy as a fundamental … source

Oct 05
Don't Make My Job Easy: Effectively Pitching to Publishers

In this GDC 2022 session, Armor Games Studios’ August Brown has an honest conversation about how publishers actually … source

Oct 04
Simulating Tropical Weather in 'Far Cry 6'

In this 2022 GDC session, Ubisoft Montreal’s Emily Zhou and Ubisoft Toronto’s Colin Weick describe the techniques and systems … source

Oct 03
The Burden of Proof: Narrative Deduction Mechanics for Detective Games

In this GDC 2022 session, inkle’s Jon Ingold outlines how Overboard!’s deduction system works, and show how it tackles the … source

Oct 02
Anti-Crunch: Patterns and Practices

In this 2022 Production Essentials Summit talk, Pragma Platform, Inc.’s Chris Cobb dives into several strategies he and his team … source

Oct 01
Dreamscaper: Killer Combat on an Indie Budget

In this GDC 2022 session, Afterburner Studios’ Ian Cofino walks through the process of creating a satisfying combat system on a … source

Sep 30
Don't Talk to Me or My Baby Ever Again: Negotiating Challenging Collaboration

In this 2022 Independent Games Summit session, Sweet Baby Inc’s Kim Belair (CEO) and David Bedard (COO) take the audience … source

Sep 29
Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'

In this GDC 2022 session, Insomniac Games’ Anna Roan and Brian Mullen cover the setup, challenges, and lessons learned … source

Sep 28
Quasar, Brightest in the Galaxy: Expanding 'EVE Online's' Server Potential with gRPC

In this 2022 Online Game Technology Summit session, CCP Games’ Nicholas Herring explores why CCP is using gRPC as a … source