Tag: https://gdconf.com/

Oct 24
The Art of Not Reinventing the Wheel in 'Wild Rift' Asset Pipeline

In this 2021 Technical Artist Summit session, Riot Games’ Sean Low goes through the context of the problem space, the … source

Oct 23
Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds'

In this 2021 Independent Games Summit session, writer and narrative designer Kelsey Beachum explores narrative’s role in … source

Oct 22
Challenging Supercell's Sacred Cows: The Importance of Evolving Company Culture as You Grow

In this 2022 GDC session, Supercell’s Lesley Mansford highlights the importance of companies reevaluating their culture as a … source

Oct 21
Creating Narrative Context for Store Cosmetics

In this 2020 Art Direction Summit talk, Fatshark Games’ Patrik Rosander presents an environment concept art workflow focusing … source

Oct 20
Maintaining Sledgehammer Games' Studio Culture During Rapid Team Growth

In this 2021 GDC talk, Sledgehammer Games’ Alayna Cole shares her insights on being part of the studio’s expansion effort and … source

Oct 19
Four Day Workweek: We Did It! What Now?

In this 2022 Independent Games Summit talk, several indie studios who have implemented a four-day week discuss the … source

Oct 18
Environment Design as Visual Storytelling: Theory and Practice

In this 2021 GDC talk, Rockstar North’s Miriam Bellard discusses the effect of the 3D environment on the cinematic experience, … source

Oct 17
Composing for Chinese Instruments

In this 2021 GDC talk, composer Ian Chen offers a quick walkthrough on writing for traditional Chinese instruments, and how they … source

Oct 16
Designing for Inclusivity in 'The Sims'

In this GDC 2022 talk, Electronic Arts’ Catharina Mallet explains how The Sims’ development team operates on a daily basis to … source

Oct 15
Narrative Breadcrumbs: Guiding the Player Experience with Live Events

In this 2021, Free to Play Summit talk, King’s lead for narrative design in Stockholm will walk you through how narrative can best … source