Tag: https://gdconf.com/

Mar 07
How Ubisoft Brought Feudal Japan to Life: Rendering ‘Assassin’s Creed Shadows’ with Nicolas Lopez

Nicolas Lopez is heading a session at GDC 2025 about “Rendering ‘Assassin’s Creed Shadows,'” taking place on Thursday, … source

Mar 06
How Interactive Should My Game Story Be?

People play games for their interactivity, but we as game writers may struggle with making our stories interactive too. How do we take a writing craft honed on linear stories for hundreds of years and make it interactive? Some argue this is essential to making a great game story, while others say that it is […]

Mar 05
Celebrating the Games of the 2025 GDCA and IGF Awards

Two awards shows. Once unforgettable night. The 2025 Independent Games Festival Awards and Game Developers Choice … source

Feb 14
Urban Planning in Games

In this GDC 2024 session, examine all the basic steps of city creation, why urban planning is important for game environments, and how it can be useful for creating readable and distinguished urban space. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 […]

Feb 13
IGF 2025 Host Announcement: Emma Kidwell!

We’re happy to announce Emma Kidwell as your emcee for the 2025 Independent Games Festival Awards! Check out her … source

Feb 01
Pondering Orbs: The Rendering and Art Tools of ‘COCOON’

This talk details the graphical techniques developed for COCOON, the debut title of Geometric Interactive, founded by Jeppe … source

Jan 31
The First 30 Years of ‘Warcraft’: The Making of a Game Universe

Warcraft General Manager John Hight shares insights into his history at Blizzard Entertainment and with the Warcraft team in … source

Dec 22
Visual Effects Summit: Lessons in Lens Flares

This 2024 Visual Effects Summit session seeks to demystify the complex visual behaviors associated with lens flares, examining the most commonly observed lens flare elements, providing simple explanations for their behaviors as well as a conceptual understanding of the interaction between light, the camera lens and the image sensor. GDC returns to San Francisco in […]

Dec 21
Independent Games Summit: A Case for Making Your Own Engine

There are a nearly endless set of engines to choose from out, from massive AAA behemoths like Unreal to much smaller engines … source

Dec 20
The Way We Work: Embracing Human Sustainability in Game Development

In “The Way We Work – Embracing Human Sustainability in Game Development” micro-talks, hear from industry leaders tackling these institutional problems as they lead, build, and run studios. Learn real-world examples and strategy on how to successfully build worker autonomy in the hybrid workplace. Attending leaders will learn how to shift to people-first solutions, develop […]