In this 2021 Independent Games Summit session, a series of microtalks will give you the tools you need (mentally) to take that … source
In this GDC 2021 session, Cryptic Studios’ Brett Norton covers the traditional ‘become a lead’ career advancement path, but then breaks away from that mold and lays out several proven, non-lead career paths. We’ll cover the pitfalls of trying to become or grow a subject matter expert, and how seniors can impact a team as […]
In this 2021 Entertainment VR/AR session, Realcast’s Nino Sapina shares how they tackled problems such as guiding thousands of new MR users through the experience, providing simple interaction techniques, creating compelling lifelike characters, and working within the constraints of a real environment using HoloLens headsets Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions […]
In this 2021 Independent Games Summit session, Derek Lieu and Dana Trebella walk through the various marketing components, … source
In this 2021 Game Narrative Summit session, Wooga GmbH’s Cyrus Nemati shares how you can use your own voices to discover … source
In this GDC 2022 talk, Eidos Montreal’s Steve Szczepkowski takes a candid look at the audio journey from preproduction to mix with Marvel’s Guardians of the Galaxy—examining the process that went into designing all the creatures and aliens by working with Death Metal singers, talking about the Star-Lord rock album that they recorded during the […]
In this 2021 Tools Summit session, Treyarch’s Dan Olson explores the opportunities and challenges that Rust can give to the game tools programmer, and examine the ways in which Rust can be a powerful addition to the tools arsenal. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more […]
In this GDC 2022 session, five working mothers—from different companies, with different family structures, who have or have not taken maternity leave—provide a variety of perspectives on what has been challenging, what has worked well for them, how studios adapted to support them, and where things have failed. GDC returns to San Francisco this March […]
In this 2021 Visual Effects Summit talk, ProbablyMonsters’ Veer Sharma focuses on fundamental shader concepts and tricks that are used to create stylized VFX without the need for hand drawn animations or fancy simulations—going over techniques that can be used as part of a foundational shader library to easily integrate into stylized VFX assets. GDC […]
In this 2022 Animation Summit session, Insomniac Games’ Lindsay Thompson discusses the process and inspiration for … source