In this 2022 Art Direction Summit session, Guerrilla’s Roland Ijzermans takes viewers on an in-depth journey from the initial … source
In this GDC 2021 session, veteran AAA technical designers—who have helped build many of the games you’ve studied and played over the past 2 console generations—discuss what it is like bridging the gap between game design and engineering and how it differs from what you may expect. Head to GDC Vault (http://www.gdcvault.com) for the latest […]
In this 2021 Machine Learning Summit talk, Netease’s Yu Ding describes a novel approach, relying on deep learning technologies, to automatically synthesize high-quality and life-like full-body animations for talking NPCs. Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing […]
In this GDC 2021 talk, Polystream’s Adam Billyard shares who have been the biggest players in cloud gaming from over the past decade, and what we know of and can learn from their technology and business stories. Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to […]
In this 2022 Animation Summit talk, Eidos Montreal’s Simon Habib presents the innovations that were implemented to ensure that the performance-driven narrative of Marvel’s Guardians of the Galaxy was realistic and could depict a wide range of believable emotions. Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos […]
In this 2022 Fair Play Summit session, three presenters walk through a real-life example of how ‘Star Stable Online’ utilized AI, … source
In this 2021 Game Narrative Summit session: The Bezark Company’s Adam Bezark, Vaughn Hannon, and Lex Rhodes consider the unique affordances and challenges of games versus destination entertainment experiences like theme parks, interactive theater, brand centers, and spectaculars… while skimming the deep, tangled history of borrowing and adaptation between the two industries. (They have a […]
In this GDC 2021 session, Sucker Punch’s Parker Hamilton shares the tools that were used in Ghost of Tsushima to keep players … source
If there’s one word that would describe the Gaming Industry in Latin America that would be “Resolve”. It’s a region of the industry … source
In this GDC 2021 session, Failbetter Games’ Chris Gardiner shares how, in less than two years of production, a small indie team … source