Tag: https://gdconf.com/

Feb 03
Creating a Horror Score on a Shoestring Budget

In this GDC 2021 talk, learn the tools for creative composition, orchestration, and decision-making within the confines of an extremely tight budget. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow the #GDC23 hashtag on social media. Subscribe to […]

Feb 02
The Art Direction of 'Psychonauts 2'

In this GDC 2022 talk, Double Fine Productions’ Lisette Titre-Montgomery walks through the various artistic processes the team at … source

Jan 29
Restoring the Forest: Capturing the Themes of 'Kena' Through VFX

In this 2022 Visual Effects Summit talk, learn how the team at Ember Lab developed the VFX for Kena: Bridge of Spirits bringing the world to life while enhancing the game’s themes of restoration and regrowth. Nolan Carnahan will share the multilayered VFX used to create real-time feedback as players fight back Deadzone corruption and […]

Jan 28
Living the Dream or Surviving the Nightmare: Making Commercial Indie Games as a Professor

In this 2021 Educators Summit talk, panelists address the opportunities and pitfalls of academic indie game development, through topics such as funding structures, dissemination and university validation, student collaborations, intellectual property, the development process and the integration of all of the above en route to promotion and tenure. GDC returns to San Francisco this March […]

Jan 27
My Elephant in the Room: An 'Old World' Postmortem

In this GDC 2022 session, Mohawk Games’ Soren Johnson shares how Mohawk sought to reinvigorate the historical 4X genre by reducing thematic scope and removing rote decisions to make room for procedural characters and narrative. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to […]

Jan 26
Gamifying Creativity in 'Chicory: A Colorful Tale'

In this GDC 2022 talk, Greg Lobanov goes on a journey of game design workarounds, shortcuts, tips and tricks utilized while making Chicory: A Colorful Tale, and how they apparently surmounted the impossible problem of making a game about being creative. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! […]

Jan 25
Building Machines for a Better Future in 'Horizon'

In this GDC 2022 talk, Guerrilla Games’ Maxim Fleury and Lennart Franken break down the process of creating and building the iconic machines seen in the ‘Horizon’ franchise, discussing the machine asset pipeline at Guerrilla from a technical and organizational perspective GDC returns to San Francisco this March 20-24, 2023, and registration is now open! […]

Jan 24
'Blackhaven' Postmortem: Designing Two Centuries of Difficult History in One Free Game

In this 2022 Game Narrative Summit talk, historian and lead developer Dr. James Coltrain reflects on how the Historiated team confronted challenges in historical sensitivity, representation, and narrative design to create a game emphasizing the lasting harms of American slavery. Strategies covered will include how Historiated used surviving artifacts and documents to ensure historical accuracy, […]

Jan 23
How Hollywood Cinematography Is Employed to Support Games' Cinematic Visualization

In this 2022 Animation Summit talk, The Third Floor Visualization’s Mitch Gonzalez takes a deep dive into how Hollywood cinematography is employed to support games cinematic visualization with a case study from a high profile and highly regarded game, Apex Legends. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! […]

Jan 22
Creating Resonance with Thematic Tabletop Game Design

In this 2021 Board Game Design Summit talk, Sarah Shipp shares what makes tabletop games resonate with players, and how their themes can be tweaked to be even more resonant. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow […]