GDC returns to San Francisco this March 18-22, 2024. GDC talks cover a range of developmental topics including game design, … source
In this GDC 2023 talk, Defiant Development founder Morgan Jaffit explores the rise and fall of their award-winning Australian … source
Remedy Entertainment’s Patrik Rosander helps make matte painting for games accessible and broaden use. It’s a simple and … source
It’s no secret there has been a noticeable rise in visibility for “wholesome” games—games with non-violent, often inclusive, themes … source
In this GDC 2023 talk, Rares Cinteza, Game Director at Gummy Cat Studio, analyzes how Bear and Breakfast, … source
Quality assurance (QA) is a vital part of the game development process: It is the last line of defense against releasing a game that … source
In this GDC 2023 session, hear how Sam Barlow and Half Mermaid conceived and then designed the multi-dimensional, decade-spanning series of interconnected Interactive Movies, IMMORTALITY. Learn about the design processes and prototypes that allowed the team to explore the game ideas and structure. How the ambitious and layered story was outlined and researched, and how […]
In this GDC 2023 session, join Kevin Regamey of Power Up Audio (Celeste, Subnautica: Below Zero, Darkest Dungeon, Cadence … source
The stories we hear are often about the huge, mind-numbing successes. They are the one-in-a-million, lottery winning-type tales. Those success stories are great, and can inspire us to work hard and cross that finish line. However, they are few and far between, and aiming for that type of success can set you up to fail. […]
In real life, people don’t wait around for you to interact with them—so why do non-player characters do this in video games? The team behind Wayward Strand have created an intricately detailed real-time narrative adventure where all the NPCs are just as busy as the player. In this 2023 Independent Games Summit talk, narrative co-directors […]