Tag: https://gdconf.com/

Dec 23
Assessment Games

Games are fun entertainment. Tests are boring but useful. What if we combined the best parts of each? When you apply to certain … source

Nov 25
The Best and Most 'Stealable' Mechanics from Tabletop RPGs

This 2023 Game Narrative Summit session explores unique and innovative mechanics in the tabletop roleplaying game world, … source

Nov 24
Creating Narrative VFX in 'Temtem'

In this 2023 Visual Effects Summit session, learn how the VFX team at Crema brought the VFX of Temtem to life by giving each … source

Nov 23
Indie Starter Kit: The Basics of Founding a Successful Games Company

Note: This is a re-upload of a previous talk to address a sync issue.] Whether starting your first company or your third, this GDC … source

Nov 22
'The Looker': The Art of Parody Against the Menace of Goofiness

Why would anyone care about the parody of a game that came out seven years prior? As it turns out, there are some solid reasons … source

Nov 21
From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite

The main game production challenge is more than ever about the artist’s ability to produce a massive amount of quality content. source

Nov 20
'God of War Ragnarök': Building the UI for a AAA Sequel

In this GDC 2023 session, Zach Bohn, Sr. Staff Technical Designer at Santa Monica Studio, discusses the development of God of … source

Nov 19
Player as Performer: Setting the Stage for Your Audience

This 2023 Level Design Summit session teaches designers how to pull the player into a character (regardless of genre) and give … source

Nov 18
Breaking Down Barriers: How Great Mentors Become Even Greater Leaders

The benefits of mentorship are clear for mentees: It provides them with support in navigating what can be a strange new industry, … source

Nov 05
How 'Fortnite' Designers Made Their Own Tools

Fortnite’s quest team was underwater, struggling to deliver to the millions of Fortnite players who expected a steady stream of quest content. In order to meet the need for faster, more flexible quest development, the team empowered designers to edit their own tools using Blueprint-driven Editor Utility Widgets, which are implemented entirely in Unreal Engine’s […]