Tag: https://gdconf.com/

Dec 26
Devising Stories as an Ensemble

Creating stories for games is a team effort, but what happens when we stop thinking as a team, and start thinking as an ensemble … source

Dec 25
Empowerment Playbook: Making and Measuring Change in the Games Industry

In this GDC 2023 talk, Stephanie Fisher and Alison Harvey outline the concrete and specific benefits of inclusion organizing in creating change in the short, medium, and long term. They also outline their findings on how inclusivity-focused groups and initiatives like Pixelles can communicate their impact to different audiences in a manner that is driven […]

Dec 24
Boss Mode: Making the Most of Your Manager

Welcome to your new job! Here’s your computer, your password and… your manager. Gulp! If you’ve ever found your manager … source

Dec 23
Assessment Games

Games are fun entertainment. Tests are boring but useful. What if we combined the best parts of each? When you apply to certain … source

Nov 25
The Best and Most 'Stealable' Mechanics from Tabletop RPGs

This 2023 Game Narrative Summit session explores unique and innovative mechanics in the tabletop roleplaying game world, … source

Nov 24
Creating Narrative VFX in 'Temtem'

In this 2023 Visual Effects Summit session, learn how the VFX team at Crema brought the VFX of Temtem to life by giving each … source

Nov 23
Indie Starter Kit: The Basics of Founding a Successful Games Company

Note: This is a re-upload of a previous talk to address a sync issue.] Whether starting your first company or your third, this GDC … source

Nov 22
'The Looker': The Art of Parody Against the Menace of Goofiness

Why would anyone care about the parody of a game that came out seven years prior? As it turns out, there are some solid reasons … source

Nov 21
From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite

The main game production challenge is more than ever about the artist’s ability to produce a massive amount of quality content. source

Nov 20
'God of War Ragnarök': Building the UI for a AAA Sequel

In this GDC 2023 session, Zach Bohn, Sr. Staff Technical Designer at Santa Monica Studio, discusses the development of God of … source