Creating stories for games is a team effort, but what happens when we stop thinking as a team, and start thinking as an ensemble … source
In this GDC 2023 talk, Stephanie Fisher and Alison Harvey outline the concrete and specific benefits of inclusion organizing in creating change in the short, medium, and long term. They also outline their findings on how inclusivity-focused groups and initiatives like Pixelles can communicate their impact to different audiences in a manner that is driven […]
Welcome to your new job! Here’s your computer, your password and… your manager. Gulp! If you’ve ever found your manager … source
Games are fun entertainment. Tests are boring but useful. What if we combined the best parts of each? When you apply to certain … source
This 2023 Game Narrative Summit session explores unique and innovative mechanics in the tabletop roleplaying game world, … source
In this 2023 Visual Effects Summit session, learn how the VFX team at Crema brought the VFX of Temtem to life by giving each … source
Note: This is a re-upload of a previous talk to address a sync issue.] Whether starting your first company or your third, this GDC … source
Why would anyone care about the parody of a game that came out seven years prior? As it turns out, there are some solid reasons … source
The main game production challenge is more than ever about the artist’s ability to produce a massive amount of quality content. source
In this GDC 2023 session, Zach Bohn, Sr. Staff Technical Designer at Santa Monica Studio, discusses the development of God of … source