Baldur’s Gate 3, the critically acclaimed role-playing game by Larian Studios, was presented with the Game of the Year award during the 24th Annual Game Developers Choice Awards (at GDC 2024) on Wednesday—taking home four awards over the course of the evening. Watch the full ceremony here. GDC returns to San Francisco this March 18-22, […]
Visai Games’ Venba won the Seumas McNally Grand Prize for Best Independent Game at the 26th annual Independent Games … source
Farming Simulator is one of the most-played simulation titles today. In this GDC 2023 postmortem, see how the initial idea of two students wanting to develop their own game engine resulted in the creation of an open-world 3D simulation game about the real world of farming and its influences—all the way through the introduction of […]
In this GDC 2023 talk, Rebekah Saltsman shares how the marketing and development teams at Finji use an integrated … source
Terra Nil is a strategy game that eschews many of the mainstays of its genre. Lead designer Sam Alfred offers a look at how the … source
Composer Austin Wintory and Director/Actor Troy Baker unpack the incredibly elaborate five-year process of writing, producing, … source
Getting hired is tough! Hiring is tough! In this GDC 2024 talk, a 15-year recruiting veteran takes you through the journey of getting employed, and the myriad of ways to turn off the hiring manager. Not only do they share what to avoid and how to impress, but they explore using empathy as a tool […]
When players are unfamiliar with a culture, how do we tell a story that’s rooted in it? In this GDC 2024 talk, creative director Abhi … source
How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Do you have the skills to be a writer in this industry? How do you know when […]
In 2018, pumped by the success of their first game, “Bury me, my Love,” Florent Maurin and his team start working on a second project called The Wreck. They had money, experience, confidence, and a great idea to toy with. Things looked bright. But after a year, the vertical slice the team worked so hard […]