Getting hired is tough! Hiring is tough! In this GDC 2024 talk, a 15-year recruiting veteran takes you through the journey of getting employed, and the myriad of ways to turn off the hiring manager. Not only do they share what to avoid and how to impress, but they explore using empathy as a tool […]
When players are unfamiliar with a culture, how do we tell a story that’s rooted in it? In this GDC 2024 talk, creative director Abhi … source
How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Do you have the skills to be a writer in this industry? How do you know when […]
In 2018, pumped by the success of their first game, “Bury me, my Love,” Florent Maurin and his team start working on a second project called The Wreck. They had money, experience, confidence, and a great idea to toy with. Things looked bright. But after a year, the vertical slice the team worked so hard […]
Sometimes people say “Quaternions are 4 dimensional”. They are trying to scare you. It’s no more true than “3×3 matrices are 9 … source
You can’t think of Star Wars without the Mos Eisley Cantina. Learn how the narrative team on ‘STAR WARS Jedi: Survivor’ brought … source
Playing with nostalgia is always a risky bet, but the team at Tribute Games won big when making Teenage Mutant Ninja Turtles: … source
In this session, Game Director John Johanas shares how the initial concept for Hi-Fi RUSH came to be. From there, he provides in-depth details into the development team’s early learnings on approaching this type of rhythm-action title. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and […]
Following last year’s launch of the Super Mario Bros.TM Wonder game, developers Takashi Tezuka and Shiro Mouri discuss the … source
For many artists, the vision of becoming a Leader or Art Director is viewed as the end of creative work. In this talk, Kacper … source