Tag: https://gdconf.com/

Jun 13
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools for the Future

In this 2021 GDC session, Square Enix’s Fabien Gravot shares how, for Final Fantasy VII Remake, they developed a new replay … source

Jun 12
Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'

In this 2021 GDC session, BlitWorks’ Guillermo NWDD García Romero describes in detail the implementation of propagation net code in Spelunky 2. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game […]

Jun 11
Lessons from Labor Union Organizers

In this 2019 GDC session, labor organizations host a Q&A session about unions and employment rights in gaming and … source

Jun 10
Growing as a VFX Artist

In this 2019 Visual Effects Bootcamp session, id Software’s Wirginia Romanowska covers how to grow and improve yourself at all stages of your VFX career. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental […]

Jun 09
Designing Great UX into Your Game Board and Pieces

In this 2019 Board Game Design Day session, game UX expert Jason Schklar presents a summary of findings during a series of … source

Jun 08
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'

In this 2019 Math for Game Developers session, Freehold Games’ Brian Bucklew and others walk through the novel, multi-pass … source

Jun 07
'Real World Level Design' & 'Playgrounds and Level Design'

In these 2019 Level Design Workshop sessions, Jerry Belich and Andrew Yoder rapid fire some lessons learns from applying … source

Jun 06
GDC 2022 Main Stage: The Developer's Renaissance

This special Main Stage event at GDC 2022 features talks from Davina Mackey, David Anfossi, and Mike Wilson. GDC returns to … source

Jun 05
Lessons From Theatre That Can Transform XR Experiences

In this GDC 2021 session, Pixel Toys Ltd’s James Horn explains how developers can practically use established theater techniques to redefine their pre-production processes, create intimacy, immersion and connection through their narrative and storytelling. Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! […]

Jun 04
Everything You Need to Know About VR Audio Can Be Learned from Your Car

In this 2019 Audio Bootcamp session, sound librarian Stephan Schulz investigates how to maximize the impact of virtual reality … source