Tag: https://gdconf.com/

May 31
Animation for VR

In this 2021 GDC talk, Evil Eye Pictures’ Elizabeth Kupfer goes over some guidelines, tricks, and tips that helped ‘Wolves in the Walls’ become a memorable experience. Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: http://www.gdconf.com/subscribe Follow […]

May 30
One Frame in 'Halo Infinite'

In this 2022 GDC session, 343 Industries – Microsoft’s Daniele Giannetti explores solutions built for efficient cross-platform … source

May 29
Classic Game Postmortem: 'Q*bert'

In this 2022 GDC session, designer and programmer Warren Davis describes the history and development of the classic game, Q*bert. Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover […]

May 28
Solo Development: Myths, Reality and Survival Strategies

In this 2022 GDC session, panelists deconstruct the solo-development journey through the stories of those who choose to follow … source

May 27
A Hotline for the Games Industry: Lessons Since 2020

In this 2022 GDC session, the Games and Online Harassment Hotline’s Jae Lin and Anita Sarkeesian offer a retrospective on … source

May 26
Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West'

In this 2022 Level Design Summit session, Guerrilla’s Blake Rebouche goes in-depth explaining the creation and iteration process of the new Horizon Forbidden West quest, “Death’s Door.” Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: http://www.gdconf.com/subscribe Follow […]

May 25
How a Time Loop Influenced 'Deathloop's' Narrative Design

In this 2022 GDC talk, Arkane Lyon’s Pawel Kroenke breaks down the narrative design of Deathloop and shows how its themes and systems were influenced by the unique challenges of a looping premise. Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join […]

May 24
Games Subscriptions: Is the "Netflix of Games" Inevitable and What Does It Mean for Developers?

In this 2022 GDC talk, Ampere Analysis’ Piers Harding-Rolls examines the similarities and differences between services such as … source