Tag: https://gdconf.com/

Jul 06
Press Y to Cry: Generating Emotions in Videogame Narrative

In this 2021 Game Narrative Summit session, Andrew Walsh looks at existing narrative models of ‘Press Y to cry’, ‘X to kiss’, or ‘O … source

Jul 05
Introducing the GDCA 2022 Host: Osama Dorias

Please welcome the host of the 2022 Game Developers Choice Awards at GDC: game designer Osama Dorias! In this short video, Osama shares his excitement for GDCA 2022 and how you can join at GDC or at home. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: […]

Jul 04
User Story Mapping: Developing a Shared Understanding

In this 2019 GDC session, One More Game’s Jamie Winsor shares how user story mapping is used to cut development waste and … source

Jul 03
Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond

In this 2021 Animation Summit video, Electronic Arts’ Henry Allen covers various new use-cases and applications in EA games … source

Jul 02
Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'

In this 2021 GDC session, James Marshall, Joe Thwaites, and Jay Waters provide insights into how the team behind Sackboy: A … source

Jul 01
Super Powering Technical Artists Using Deep Learning

In this 2019 GDC session, Unity Technologies’ Cesar Romero explains generative models and shows why they’ve become … source

Jun 30
Master of the Katana: Melee Combat in 'Ghost of Tsushima'

In this 2021 GDC session, Sucker Punch’s Chris Zimmerman outlines the unexpected design, tech, and human capability tidbits … source

Jun 29
Extreme Makeover Game School Edition: Do It With or Without a Grant

In this 2019 GDC session, speakers from NYU Game Center give an overview of each school’s budget, goals, and … source

Jun 28
Making Witches Talk in 'DON'T WAKE THE NIGHT'

In this 2021 GDC session, Bujeria @ Werk’s Santo Aveiro Ojeda shares new ways of executing game mechanics to carry evocative storytelling, using DON’T WAKE THE NIGHT (2019) as a primary example. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC […]

Jun 27
Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'

In this 2019 GDC session, Sony London Studio’s Toby Hynes takes you through the character development for Blood & Truth, … source