In this 2019 GDC session, game industry veteran Dave Grossman gives a rare overview of the unique game development … source
In this 2021 Game Career Seminar session, panelists come together to demystify the hiring process. Hear both general and … source
In this 2019 GDC session, expert UX researchers share their approaches to gathering actionable data—including how players’ … source
In this 2019 UX Summit session, researcher Celia Hodent, PhD explains how adopting a user experience (UX) mindset—by … source
In this 2021 Board Game Design Summit session, Leder Games’ Joshua Yearsley tells some stories of Root’s development gone … source
In this 2021 AI Summit session, Sony Bend Studio’s Tobias Karlsson details how groups of AI were coordinated in combat in … source
In this 2019 GDC session, Certain Affinity’s Richard Vogel discusses his journey as a studio director building Fallout 76, Battlecry, … source
In this 2021 GDC session, Omdia’s Steven Bailey will provide insight into the themes that define the modern console market by … source
In this 2019 GDC session, Ashley Lyons discusses how cartoonish and 2D visual effects were integrated into the 3D environment of Battleborn. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game […]
In this 2019 GDC session, Luke Dicken discusses how Zynga uses AI to support their portfolio of mobile games. Register for GDC … source