Tag: https://gdconf.com/

Jun 30
Master of the Katana: Melee Combat in 'Ghost of Tsushima'

In this 2021 GDC session, Sucker Punch’s Chris Zimmerman outlines the unexpected design, tech, and human capability tidbits … source

Jun 29
Extreme Makeover Game School Edition: Do It With or Without a Grant

In this 2019 GDC session, speakers from NYU Game Center give an overview of each school’s budget, goals, and … source

Jun 28
Making Witches Talk in 'DON'T WAKE THE NIGHT'

In this 2021 GDC session, Bujeria @ Werk’s Santo Aveiro Ojeda shares new ways of executing game mechanics to carry evocative storytelling, using DON’T WAKE THE NIGHT (2019) as a primary example. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC […]

Jun 27
Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'

In this 2019 GDC session, Sony London Studio’s Toby Hynes takes you through the character development for Blood & Truth, … source

Jun 26
'Ori and the Will of the Wisps': Narrative Design and Visual Storytelling

In this 2021 GDC session, Moon Studios’ Jeremy Gritton and Chris McEntee discuss conveying themes through visual storytelling, and how narrative moments are integrated into a seamless gameplay experience. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover […]

Jun 25
Playtesting 'God of War'

In this 2019 GDC session, Ed Dearien, Kevin Keeker, and Jeet Shroff discuss how playtesting impacted the development of God … source

Jun 24
What Can Game Designers Learn from Competitive Reality Shows

In this 2021 GDC session, York University’s Yifat Shaik shares how game studios can learn a lot from the strategic gameplay, emergent narrative, and complex play experience that competitive reality shows provide. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC […]

Jun 23
Using Lean Analytics to Make Better Games

In this 2019 GDC session, SocialPoint’s Aviv Stern demonstrates how they used data to help studios understand their users … source

Jun 22
Why My Students Design Escape Rooms

In this 2021 Educators Summit session, Northeastern University’s Samuel Liberty shares how designing escape rooms can help … source

Jun 21
The 'Flappy Bird' That Laid the Golden Egg: Success in Hyper-Casual

In this 2019 GDC session, Double Coconut’s David Fox pulls back the curtain on hyper-casual games and looks at how this all really works and where quality really matters. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover […]