In this 2021 Game Narrative Summit session, Andrew Walsh looks at existing narrative models of ‘Press Y to cry’, ‘X to kiss’, or ‘O … source
Please welcome the host of the 2022 Game Developers Choice Awards at GDC: game designer Osama Dorias! In this short video, Osama shares his excitement for GDCA 2022 and how you can join at GDC or at home. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: […]
In this 2019 GDC session, One More Game’s Jamie Winsor shares how user story mapping is used to cut development waste and … source
In this 2021 Animation Summit video, Electronic Arts’ Henry Allen covers various new use-cases and applications in EA games … source
In this 2021 GDC session, James Marshall, Joe Thwaites, and Jay Waters provide insights into how the team behind Sackboy: A … source
In this 2019 GDC session, Unity Technologies’ Cesar Romero explains generative models and shows why they’ve become … source
In this 2021 GDC session, Sucker Punch’s Chris Zimmerman outlines the unexpected design, tech, and human capability tidbits … source
In this 2019 GDC session, speakers from NYU Game Center give an overview of each school’s budget, goals, and … source
In this 2021 GDC session, Bujeria @ Werk’s Santo Aveiro Ojeda shares new ways of executing game mechanics to carry evocative storytelling, using DON’T WAKE THE NIGHT (2019) as a primary example. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC […]
In this 2019 GDC session, Sony London Studio’s Toby Hynes takes you through the character development for Blood & Truth, … source