Tag: https://gdconf.com/

Jul 10
'Genshin Impact': Crafting an Anime-Style Open World

In this 2021 GDC session, miHoYo CEO Haoyu Cai shares ideas behind the making of Genshin Impact, including the game’s … source

Jul 09
Engaging VR Storytelling: A 'Moss' Postmortem

In this 2019 GDC session, Polyarc artist Corinne Scrivens shares what the studio went through while working on its cute mouse … source

Jul 08
The Impossible Quest: Getting a Job in Games

In this GDC 2021 session, a series of microtalks analyze the obstacles of the hiring process, give insight into how companies think … source

Jul 07
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective

In this 2019 GDC session, Bluepoint Games’ Peter Dalton will pull back the curtain on the process of remastering, refurbishing, … source

Jul 06
Press Y to Cry: Generating Emotions in Videogame Narrative

In this 2021 Game Narrative Summit session, Andrew Walsh looks at existing narrative models of ‘Press Y to cry’, ‘X to kiss’, or ‘O … source

Jul 05
Introducing the GDCA 2022 Host: Osama Dorias

Please welcome the host of the 2022 Game Developers Choice Awards at GDC: game designer Osama Dorias! In this short video, Osama shares his excitement for GDCA 2022 and how you can join at GDC or at home. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: […]

Jul 04
User Story Mapping: Developing a Shared Understanding

In this 2019 GDC session, One More Game’s Jamie Winsor shares how user story mapping is used to cut development waste and … source

Jul 03
Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond

In this 2021 Animation Summit video, Electronic Arts’ Henry Allen covers various new use-cases and applications in EA games … source

Jul 02
Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'

In this 2021 GDC session, James Marshall, Joe Thwaites, and Jay Waters provide insights into how the team behind Sackboy: A … source

Jul 01
Super Powering Technical Artists Using Deep Learning

In this 2019 GDC session, Unity Technologies’ Cesar Romero explains generative models and shows why they’ve become … source