Tag: https://gdconf.com/

Sep 04
Making the Believable Horses of 'Red Dead Redemption II'

In this 2021 AI Summit session, Rockstar Games’ Tobias Kleanthous shares how they delivered a believable stable of horses that … source

Sep 03
Puzzle Game Magic Secrets

In this 2019 GDC session, My Dog Zorro’s Brett Taylor approaches the art and science of puzzle game design through the … source

Sep 02
How to Represent Mental Illness in Games

In this 2019 GDC session, Dr. Jennifer Hazel gives a detailed overview why the topic of mental illness is so important, and how to … source

Sep 01
Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & Soul'

In this 2019 GDC session, the NCSOFT team shares their experience on how they built pro-level AI agents for the arena 1v1 … source

Aug 31
2D Animation for Games: A Primer

In this 2021 Game Career Seminar talk, Tyriq Plummer gives an overview of the basic skills for 2D character animation in games, … source

Aug 30
Designing 'Six Ages', a Storytelling Strategy Game

In this 2019 GDC session, designer David Dunham shares how the pieces came together to create a re-playable emergent narrative in Six Ages: Ride Like the Wind. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range […]

Aug 29
John Murphy, Kevin Zuhn and Adam Saltsman on 'Bugsnax'

In this 2021 Fireside Chat (recorded live), Finji’s Adam Saltsman “chews the fat” with Young Horses’ Kevin Zuhn and John Murphy about the inner workings of Bugsnax. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range […]

Aug 28
Beyond Gamification: Embodied Cognition for VR Games

In this 2019 GDC session, designer and researcher Claudio Pedica presents the design process behind hand and weapon … source

Aug 27
LUTious Color: Grading for Games

In this 2019 GDC session, Geeiz’s Izzy Gramp gives an introduction to color grading analytics and techniques in games. Register … source

Aug 25
Immersing with Music: Approaches to Musical Storytelling in 'Cyberpunk 2077'

In this 2021 GDC session, CD Projekt Red’s music director/composer Marcin Przybyowicz and senior composer P.T. Adamczyk … source