In this 2021 GDC session, miHoYo CEO Haoyu Cai shares ideas behind the making of Genshin Impact, including the game’s … source
In this 2019 GDC session, Polyarc artist Corinne Scrivens shares what the studio went through while working on its cute mouse … source
In this GDC 2021 session, a series of microtalks analyze the obstacles of the hiring process, give insight into how companies think … source
In this 2019 GDC session, Bluepoint Games’ Peter Dalton will pull back the curtain on the process of remastering, refurbishing, … source
In this 2021 Game Narrative Summit session, Andrew Walsh looks at existing narrative models of ‘Press Y to cry’, ‘X to kiss’, or ‘O … source
Please welcome the host of the 2022 Game Developers Choice Awards at GDC: game designer Osama Dorias! In this short video, Osama shares his excitement for GDCA 2022 and how you can join at GDC or at home. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: […]
In this 2019 GDC session, One More Game’s Jamie Winsor shares how user story mapping is used to cut development waste and … source
In this 2021 Animation Summit video, Electronic Arts’ Henry Allen covers various new use-cases and applications in EA games … source
In this 2021 GDC session, James Marshall, Joe Thwaites, and Jay Waters provide insights into how the team behind Sackboy: A … source
In this 2019 GDC session, Unity Technologies’ Cesar Romero explains generative models and shows why they’ve become … source