In this 2019 GDC session, designer and researcher Claudio Pedica presents the design process behind hand and weapon … source
In this 2019 GDC session, Geeiz’s Izzy Gramp gives an introduction to color grading analytics and techniques in games. Register … source
In this 2021 GDC session, CD Projekt Red’s music director/composer Marcin Przybyowicz and senior composer P.T. Adamczyk … source
In this 2019 GDC session, game industry veteran Dave Grossman gives a rare overview of the unique game development … source
In this 2021 Game Career Seminar session, panelists come together to demystify the hiring process. Hear both general and … source
In this 2019 GDC session, expert UX researchers share their approaches to gathering actionable data—including how players’ … source
In this 2019 UX Summit session, researcher Celia Hodent, PhD explains how adopting a user experience (UX) mindset—by … source
In this 2021 Board Game Design Summit session, Leder Games’ Joshua Yearsley tells some stories of Root’s development gone … source
In this 2021 AI Summit session, Sony Bend Studio’s Tobias Karlsson details how groups of AI were coordinated in combat in … source
In this 2019 GDC session, Certain Affinity’s Richard Vogel discusses his journey as a studio director building Fallout 76, Battlecry, … source