Tag: https://gdconf.com/

Aug 19
Squad Coordination in 'Days Gone'

In this 2021 AI Summit session, Sony Bend Studio’s Tobias Karlsson details how groups of AI were coordinated in combat in … source

Aug 18
Lessons Learned in the Trenches: Developing Games as a Service

In this 2019 GDC session, Certain Affinity’s Richard Vogel discusses his journey as a studio director building Fallout 76, Battlecry, … source

Aug 17
The Defining Themes of the Modern Console Market

In this 2021 GDC session, Omdia’s Steven Bailey will provide insight into the themes that define the modern console market by … source

Aug 16
The VFX Process Behind 'Battleborn'

In this 2019 GDC session, Ashley Lyons discusses how cartoonish and 2D visual effects were integrated into the 3D environment of Battleborn. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game […]

Aug 15
Beyond NPCs: AI for Game Operations

In this 2019 GDC session, Luke Dicken discusses how Zynga uses AI to support their portfolio of mobile games. Register for GDC … source

Jul 12
The Ever Increasing Impact of Voice Chat in Games

In this 2021 GDC Community Management Summit session, Modulate’s Henry Howiie goes into the impact that voice chat can have on the players and company, as well as shift community management out of the category of being a pure cost center. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the […]

Jul 11
Studio Design: Building a Foundation for Success and Avoiding Business Disaster

In this GDC 2019 session, Execution Labs’ Jason Della Rocca explores the fundamentals of business design so games and … source

Jul 10
'Genshin Impact': Crafting an Anime-Style Open World

In this 2021 GDC session, miHoYo CEO Haoyu Cai shares ideas behind the making of Genshin Impact, including the game’s … source

Jul 09
Engaging VR Storytelling: A 'Moss' Postmortem

In this 2019 GDC session, Polyarc artist Corinne Scrivens shares what the studio went through while working on its cute mouse … source

Jul 08
The Impossible Quest: Getting a Job in Games

In this GDC 2021 session, a series of microtalks analyze the obstacles of the hiring process, give insight into how companies think … source