In this 2019 GDC session, designer David Dunham shares how the pieces came together to create a re-playable emergent narrative in Six Ages: Ride Like the Wind. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range […]
In this 2021 Fireside Chat (recorded live), Finji’s Adam Saltsman “chews the fat” with Young Horses’ Kevin Zuhn and John Murphy about the inner workings of Bugsnax. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range […]
In this 2019 GDC session, designer and researcher Claudio Pedica presents the design process behind hand and weapon … source
In this 2019 GDC session, Geeiz’s Izzy Gramp gives an introduction to color grading analytics and techniques in games. Register … source
In this 2021 GDC session, CD Projekt Red’s music director/composer Marcin Przybyowicz and senior composer P.T. Adamczyk … source
In this 2019 GDC session, game industry veteran Dave Grossman gives a rare overview of the unique game development … source
In this 2021 Game Career Seminar session, panelists come together to demystify the hiring process. Hear both general and … source
In this 2019 GDC session, expert UX researchers share their approaches to gathering actionable data—including how players’ … source
In this 2019 UX Summit session, researcher Celia Hodent, PhD explains how adopting a user experience (UX) mindset—by … source
In this 2021 Board Game Design Summit session, Leder Games’ Joshua Yearsley tells some stories of Root’s development gone … source