In this 2019 GDC session, expert UX researchers share their approaches to gathering actionable data—including how players’ … source
In this 2019 UX Summit session, researcher Celia Hodent, PhD explains how adopting a user experience (UX) mindset—by … source
In this 2021 Board Game Design Summit session, Leder Games’ Joshua Yearsley tells some stories of Root’s development gone … source
In this 2021 AI Summit session, Sony Bend Studio’s Tobias Karlsson details how groups of AI were coordinated in combat in … source
In this 2019 GDC session, Certain Affinity’s Richard Vogel discusses his journey as a studio director building Fallout 76, Battlecry, … source
In this 2021 GDC session, Omdia’s Steven Bailey will provide insight into the themes that define the modern console market by … source
In this 2019 GDC session, Ashley Lyons discusses how cartoonish and 2D visual effects were integrated into the 3D environment of Battleborn. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game […]
In this 2019 GDC session, Luke Dicken discusses how Zynga uses AI to support their portfolio of mobile games. Register for GDC … source
In this 2021 GDC Community Management Summit session, Modulate’s Henry Howiie goes into the impact that voice chat can have on the players and company, as well as shift community management out of the category of being a pure cost center. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the […]
In this GDC 2019 session, Execution Labs’ Jason Della Rocca explores the fundamentals of business design so games and … source