In this 2022 GDC session, Ubisoft Montreal’s Emily Zhou and Ubisoft Toronto’s Colin Weick describe the techniques and systems … source
In this GDC 2022 session, inkle’s Jon Ingold outlines how Overboard!’s deduction system works, and show how it tackles the … source
In this 2022 Production Essentials Summit talk, Pragma Platform, Inc.’s Chris Cobb dives into several strategies he and his team … source
In this GDC 2022 session, Afterburner Studios’ Ian Cofino walks through the process of creating a satisfying combat system on a … source
In this 2022 Independent Games Summit session, Sweet Baby Inc’s Kim Belair (CEO) and David Bedard (COO) take the audience … source
In this GDC 2022 session, Insomniac Games’ Anna Roan and Brian Mullen cover the setup, challenges, and lessons learned … source
In this 2022 Online Game Technology Summit session, CCP Games’ Nicholas Herring explores why CCP is using gRPC as a … source
In this 2022 Machine Learning Summit session, Square Enix’s Edgar Handy covers how the emotion controls the style transfer, the … source
In this 2022 Visual Effects Summit session, Housemarque & Playstation Studios’ Risto Jankkila and Sharman Jagadeesan … source
In this 2022 Game Career Seminar talk, three indie devs share what it took to make three very different games, with three very … source