Tag: https://gdconf.com/

Sep 09
Geena Davis and Mitu Khandaker on Masculinity in Video Games and the Gaming Community

In this 2021 Fireside Chat (filmed live), Glow Up Games CEO Mitu Khandakar and Geena Davis Institute on Gender in Media … source

Sep 08
Costume in Games: Integrating a Costume Designer into the Character Pipeline

In this 2019 GDC session, costume designer Heli Salomaa demonstrates the design process of creating costumes for the … source

Sep 07
Interactive Wind and Vegetation in 'God of War'

In this 2019 GDC session, Sony Santa Monica Studio’s Sean Feeley shares how they developed the robust, interactive wind and … source

Sep 06
Adventures in III Audio: 'Yoku's Island Express'

In this 2019 GDC session, LucasArts alumni audio lead Tom Bible and composer Jesse Harlin walk through the process of mashing together genres, techniques, and technologies to bring AAA polish to an indie title Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on […]

Sep 04
Making the Believable Horses of 'Red Dead Redemption II'

In this 2021 AI Summit session, Rockstar Games’ Tobias Kleanthous shares how they delivered a believable stable of horses that … source

Sep 03
Puzzle Game Magic Secrets

In this 2019 GDC session, My Dog Zorro’s Brett Taylor approaches the art and science of puzzle game design through the … source

Sep 02
How to Represent Mental Illness in Games

In this 2019 GDC session, Dr. Jennifer Hazel gives a detailed overview why the topic of mental illness is so important, and how to … source

Sep 01
Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & Soul'

In this 2019 GDC session, the NCSOFT team shares their experience on how they built pro-level AI agents for the arena 1v1 … source

Aug 31
2D Animation for Games: A Primer

In this 2021 Game Career Seminar talk, Tyriq Plummer gives an overview of the basic skills for 2D character animation in games, … source

Aug 30
Designing 'Six Ages', a Storytelling Strategy Game

In this 2019 GDC session, designer David Dunham shares how the pieces came together to create a re-playable emergent narrative in Six Ages: Ride Like the Wind. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range […]