In this 2021 Fireside Chat (filmed live), Glow Up Games CEO Mitu Khandakar and Geena Davis Institute on Gender in Media … source
In this 2019 GDC session, costume designer Heli Salomaa demonstrates the design process of creating costumes for the … source
In this 2019 GDC session, Sony Santa Monica Studio’s Sean Feeley shares how they developed the robust, interactive wind and … source
In this 2019 GDC session, LucasArts alumni audio lead Tom Bible and composer Jesse Harlin walk through the process of mashing together genres, techniques, and technologies to bring AAA polish to an indie title Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on […]
In this 2021 AI Summit session, Rockstar Games’ Tobias Kleanthous shares how they delivered a believable stable of horses that … source
In this 2019 GDC session, My Dog Zorro’s Brett Taylor approaches the art and science of puzzle game design through the … source
In this 2019 GDC session, Dr. Jennifer Hazel gives a detailed overview why the topic of mental illness is so important, and how to … source
In this 2019 GDC session, the NCSOFT team shares their experience on how they built pro-level AI agents for the arena 1v1 … source
In this 2021 Game Career Seminar talk, Tyriq Plummer gives an overview of the basic skills for 2D character animation in games, … source
In this 2019 GDC session, designer David Dunham shares how the pieces came together to create a re-playable emergent narrative in Six Ages: Ride Like the Wind. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range […]