Tag: https://gdconf.com/

Oct 18
A New Era Awaits!

GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source

Oct 17
🎮 PIXELS → POWER-UPS → PURE MAGIC ✨Next week changes everything. GDC 2026 registration launches!

GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source

Sep 25
GDC is changing the game.

GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source

Sep 01
Marketing Your Game Under the New Steam Rules

2024 was the year Valve made major changes on how games and their demos gain visibility. In this 2025 Independent Games … source

Aug 19
#1ReasonToBe

This GDC 2024 panel carries forward the legacy of one of GDC’s most impactful diversity panels, which was initially initiated by … source

Aug 04
Building Big Impact, One Brick at a Time: Marginal Gains in ‘LEGO Horizon Adventures’

If you break down everything that goes into making a game, and improve each thing by just one percent, you’ll have a significant improvement when you put them all together. This GDC 2025 talk from Studio Gobo’s Lead Designer Adam Russell goes into detail about how to build marginal gains into your team’s development process, […]

Aug 03
Top Differences Between Mobile and AAA Live Service Games (Scott Hartsman Interview)

Industry veteran Scott Hartsman pulls back the curtain on what makes mobile live service (or free-to-play) so different from the … source

Jul 11
Rules of the Game 2025: Uncommon Techniques from Insightful Designers

Every designer knows that game rules are what create gameplay, but figuring out the rules we use to make games is entirely more difficult. In addition, game design rules are much more open to personal style and preference. The popular Rules of the Game session is a great place to see just how wide-ranging design […]

Jul 10
Evolving Worlds from Chaos: The Art-Led Approach of ‘Darkest Dungeon 2’s’ Procedural Generation

In an industry where procedural generation systems are historically programmer-led, Red Hook Studios took an unconventional … source

Jun 16
Rendering ‘Assassin’s Creed Shadows’

Assassin’s Creed Shadows is a large systemic open world game with dynamic time of day cycles, a systemic weather system, and … source