GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source
GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source
GDC returns this March 9-13, 2026, in San Francisco! GDC talks cover a range of developmental topics including game design, … source
2024 was the year Valve made major changes on how games and their demos gain visibility. In this 2025 Independent Games … source
This GDC 2024 panel carries forward the legacy of one of GDC’s most impactful diversity panels, which was initially initiated by … source
If you break down everything that goes into making a game, and improve each thing by just one percent, you’ll have a significant improvement when you put them all together. This GDC 2025 talk from Studio Gobo’s Lead Designer Adam Russell goes into detail about how to build marginal gains into your team’s development process, […]
Industry veteran Scott Hartsman pulls back the curtain on what makes mobile live service (or free-to-play) so different from the … source
Every designer knows that game rules are what create gameplay, but figuring out the rules we use to make games is entirely more difficult. In addition, game design rules are much more open to personal style and preference. The popular Rules of the Game session is a great place to see just how wide-ranging design […]
In an industry where procedural generation systems are historically programmer-led, Red Hook Studios took an unconventional … source
Assassin’s Creed Shadows is a large systemic open world game with dynamic time of day cycles, a systemic weather system, and … source