In real life, people don’t wait around for you to interact with them—so why do non-player characters do this in video games? The team behind Wayward Strand have created an intricately detailed real-time narrative adventure where all the NPCs are just as busy as the player. In this 2023 Independent Games Summit talk, narrative co-directors […]
How do studios tell great stories on a budget? When everything is important but time is limited, how can teams empower … source
Creating a game as a solo indie developer requires a great deal of cunning tricks to do the work of an entire team as one person—especially when it comes to building levels. In this 2023 Level Design Summit talk, DinoBoss CEO Edward Kay dives deep into the development of the mountain swinging game Hang Line […]
The sound of The Last of Us: Part I and II have been described as a harrowing, white-knuckled experience. One culprit of this … source
In this 2023 Game Narrative Summit talk, Betty Robertson, BAFTA-nominee and Senior Narrative Designer at Survios, explains … source
Navigating the UX jobosphere is hard, daunting, and sometimes confusing to the point of wanting to quit the field and join the … source
Can games teach us about our ourselves? Can a video game be a statement about the world? Do we design games intentionally … source
Script murder, or jubensha, has become one of the mainstream tabletop game genres in China. From the original murder mystery games imported from the Western world, script murders have evolved into a richer game collection—like scripts of joy, scripts of emotion, scripts of horror, and more. In this 2023 Tabletop Summit talk, Ming Liu and […]
A designer and their virtual creation onstage, together. Chances are you have one or more relationships with virtual characters in … source
In this GDC 2023 talk, gain a view into the process of implementing a new core rendering framework at Supercell, and walk them … source