Tag: https://gdconf.com/

Jul 15
Romancing (and Killing) Dragon Age’s Leliana #dragonage #gaming #gdc #gamedesign #gamenarrative

From the archives: Remember the OG ships from ‘Dragon Age: Origins’? Journey back with this GDC 2012 talk about the original “polarized relationship system,” through the lens of a tragic love story with Leliana. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 […]

Jul 14
The Music of ‘Tchia’: Channeling the Soul of New Caledonia

“Tchia” is a one-of-a-kind cultural celebration of the small island nation of New Caledonia. Featuring elements of geography, art, food, architecture, mythology, and innumerable other aspects of New Caledonian life, it is the musical sonorities of New Caledonia that frequently take center stage. Join composer John Robert Matz as he looks at the process that […]

Jul 13
How ‘Tchia’ Used Leaves to Make Music #gaming #gamemusic #tchia #audio #gdc #gdc2024

‘Tchia’ is a one-of-a-kind cultural celebration of the small island nation of New Caledonia. Composer John Robert Matz shares some of New Caledonian instruments that were used to create the music—including, yes, leaves. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag […]

Jul 12
Making Connections: Real-Time Path-Traced Light Transport in Game Engines

Path traced effects in games have been a dream of many since the early days of real-time rendering. The advent of hardware … source

Jul 11
Horizon: Forbidden West Fixes “Uncool” Firegleam Problem #horizon #horizonforbiddenwest #gdc

Playtesters are key to perfecting a video game. Guerrilla principal game designer Blake Rebouche shares how they fixed an “uncool” Firegleam explosion in Horizon: Forbidden West, thanks to playtesting. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe […]

Jul 10
Thwips and Hugs: The Animation of ‘Marvel’s Spider-Man 2’

In this 2024 Animation Summit session, join the esteemed team of Insomniac Animation Directors as they guide you on an immersive journey behind the scenes, offering a deeper exploration of the creative process behind Marvel’s Spider-Man 2’s animated world. From the intricacies of cinematic Quick Time Events (QTEs) to the technical and creative process of […]

Jul 09
Make the Trailer Before the Game: A Marketing First Way to Prototype

Why wait until the game is deep in production before you think of its first trailer? Thinking about what a trailer for your game will look like when you’re at the prototyping phase can be an effective lens through which you can assess the appeal and viability of a game idea and show it to […]

Jul 08
‘Kingdom Hearts’ Live in Concert at GDC 2024 #kingdomhearts #gamemusic #yokoshimomura #gdc2024

Yoko Shimomura honored at GDC concert with live performance of “Dearly Beloved” from Kingdom Hearts. GDC returns to San … source

Jul 01
Age-Friendly Design for the 50-Plus Gamer

Video games are now a significant part of life for those aged 50 years and older, with over 50-million players. This talk features Northeastern University and AARP discussing the AARP research on 50-plus players, their needs, and the market opportunity. GDC returns to San Francisco in March 2025! For more information, be sure to visit […]

Jun 30
Making ‘Fallout’ for Tabletop (or How to Be Different but the Same)

Formed over 4 years of designing Fallout: Wasteland Warfare and all of its expansions, campaigns, AI and RPG (plus 20+ years of game design experience), this 2024 Tabletop Summit talk examines how Bethesda’s award-winning Fallout videogame series was converted to the tabletop game of Fallout: Wasteland Warfare. GDC returns to San Francisco in March 2025! […]