Archives

Sep 23
Le sport, nouveau terrain de jeu du design

Participants : Fabien Allègre – Chief Brand Officer, Paris Saint-Germain Juliette de Blegiers – Présidente & Directrice Artistique … source

Sep 22
Open vs Linear | Setting the Stakes Early On in The Outer Worlds 2

Why did an open world game like The Outer Worlds 2 start with a highly curated, linear level? Watch today’s #GDCrewind with Dan Qiao to find out, then watch the whole session only on GDC Vault! Session | Designing POIs (Points of Interest) for ‘The Outer Worlds 2’ source

Sep 22
gamescom studio 2026 | Day 3 | Livestream English

Live from gamescom 2026 – join us daily as we dive into the heart of the world’s biggest gaming event, straight from Koelnmesse! source

Sep 22
KI in der Notaufnahme: Wie Teleradiologie nachts Leben rettet

Wenn nachts ein Notfallpatient eingeliefert wird und kein Radiologe vor Ort ist, übernimmt die Teleradiologie – unterstützt von … source

Sep 22
AI in the ER: How Teleradiology Is Saving Lives at Night

It’s 3 a.m. A patient rolls into the ER. No radiologist on site. Somewhere, hundreds of kilometers away, a screen lights up and an AI … source

Sep 22
Crossovers créatifs : mode et design, une influence réciproque

Participants : Henry Holland – Designer et fondateur – Henry Holland Studio Samuel Ross – Designer, Artiste et Cofondateur … source

Sep 22
Episode #6: Challenge Accepted: The Operations Challenge Forum | 2026 WEFTEC Preview

Ever walked past Operations Challenge and wondered, “What exactly are they doing?” This episode is for you. Join Operations … source

Sep 21
What Was That Noise: Mastering Creative UI Sound Design with Intention

When Kratos’s hammer strikes in ‘God of War: Ragnarok’ or gunfire echoes off the caves in ‘Helldivers II,’ you can bet UI audio is … source